#pragma once #include "ItemHandler.h" #include "../World.h" #include "../Entities/Player.h" #include "../Blocks/BlockHandler.h" #include "../BlockInServerPluginInterface.h" class cItemShovelHandler : public cItemHandler { public: cItemShovelHandler(int a_ItemType) : cItemHandler(a_ItemType) { } virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); if (Block == E_BLOCK_SNOW) { cChunkInterface ChunkInterface(a_World->GetChunkMap()); cBlockInServerPluginInterface PluginInterface(*a_World); BlockHandler(Block)->DropBlock(ChunkInterface,*a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); a_Player->UseEquippedItem(); return true; } return false; } virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override { return (a_BlockType == E_BLOCK_SNOW); } };