#pragma once #include "ItemHandler.h" #include "../World.h" #include "../Blocks/BlockSignPost.h" #include "../Blocks/BlockWallSign.h" #include "../ClientHandle.h" class cItemSignHandler : public cItemHandler { typedef cItemHandler super; public: cItemSignHandler(int a_ItemType) : super(a_ItemType) { } virtual bool OnPlayerPlace( cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ ) override { // If the regular placement doesn't work, do no further processing: if (!super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) { return false; } // After successfully placing the sign, open the sign editor for the player: AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); a_Player.GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); return true; } virtual bool IsPlaceable(void) override { return true; } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { if (a_BlockFace == BLOCK_FACE_TOP) { a_BlockMeta = cBlockSignPostHandler::RotationToMetaData(a_Player->GetYaw()); a_BlockType = E_BLOCK_SIGN_POST; } else { a_BlockMeta = cBlockWallSignHandler::DirectionToMetaData(a_BlockFace); a_BlockType = E_BLOCK_WALLSIGN; } return true; } } ;