#pragma once #include "Monster.h" class cAggressiveMonster : public cMonster { typedef cMonster super; public: cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); virtual void Tick (float a_Dt, cChunk & a_Chunk) override; virtual void InStateChasing(float a_Dt) override; virtual void EventSeePlayer(cEntity *) override; virtual void Attack(float a_Dt); protected: /** Whether this mob's destination is the same as its target's position. */ bool IsMovingToTargetPosition(); } ;