#pragma once #include "AggressiveMonster.h" class cCaveSpider : public cAggressiveMonster { typedef cAggressiveMonster super; public: cCaveSpider(void); CLASS_PROTODEF(cCaveSpider) virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void Attack(float a_Dt) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; } ;