#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Enderman.h" #include "../Entities/Player.h" /////////////////////////////////////////////////////////////////////////// // cPlayerLookCheck class cPlayerLookCheck : public cPlayerListCallback { public: cPlayerLookCheck(Vector3d a_EndermanPos) : m_Player(NULL), m_EndermanPos(a_EndermanPos) { } virtual bool Item(cPlayer * a_Player) override { // Don't check players who are in creative gamemode. if (a_Player->IsGameModeCreative()) { return false; } Vector3d Direction = m_EndermanPos - a_Player->GetPosition(); // Don't check players who are more then 64 blocks away. if (Direction.SqrLength() > 64) { return false; } // Don't check if the player has a pumpkin on his head. if (a_Player->GetEquippedHelmet().m_ItemType == E_BLOCK_PUMPKIN) { return false; } Direction.Normalize(); Vector3d LookVector = a_Player->GetLookVector(); LookVector.Normalize(); if ((Direction - LookVector).SqrLength() > 0.02) { return false; } // TODO: Don't attack the player if there is a wall between the player and the enderman. m_Player = a_Player; return true; } cPlayer * GetPlayer(void) const {return m_Player;} bool HasFoundPlayer(void) const {return (m_Player != NULL);} protected: cPlayer * m_Player; Vector3d m_EndermanPos; } ; cEnderman::cEnderman(void) : super("Enderman", mtEnderman, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.9), m_bIsScreaming(false), CarriedBlock(E_BLOCK_AIR), CarriedMeta(0) { } void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; if (a_Killer != NULL) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ENDER_PEARL); } void cEnderman::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); if (m_Target != NULL) { return; } cPlayerLookCheck Callback(GetPosition()); if (!m_World->ForEachPlayer(Callback)) { return; } if (!Callback.HasFoundPlayer()) { return; } m_bIsScreaming = true; m_Target = Callback.GetPlayer(); m_World->BroadcastEntityMetadata(*this); }