#pragma once #include "PassiveMonster.h" class cMooshroom : public cPassiveMonster { typedef cPassiveMonster super; public: cMooshroom(void); CLASS_PROTODEF(cMooshroom) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void GetFollowedItems(cItems & a_Items) override { a_Items.Add(E_ITEM_WHEAT); } } ;