#pragma once #include "PassiveMonster.h" class cOcelot : public cPassiveMonster { typedef cPassiveMonster super; public: cOcelot(void) : super("Ocelot", mtOcelot, "entity.cat.hurt", "entity.cat.death", 0.6, 0.8) { } virtual void GetBreedingItems(cItems & a_Items) override { a_Items.Add(E_ITEM_RAW_FISH); } CLASS_PROTODEF(cOcelot) } ;