#pragma once #include "PassiveMonster.h" class cPig : public cPassiveMonster { typedef cPassiveMonster super; public: cPig(void); CLASS_PROTODEF(cPig); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; bool IsSaddled(void) const { return m_bIsSaddled; } bool IsBegging (void) const { return m_IsBegging; } private: bool m_IsBegging; bool m_bIsSaddled; } ;