#pragma once #include "PassiveMonster.h" class cPig : public cPassiveMonster { typedef cPassiveMonster super; public: cPig(void); CLASS_PROTODEF(cPig) // cEntity overrides virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_CARROT); } bool IsSaddled(void) const { return m_bIsSaddled; } private: bool m_bIsSaddled; } ;