#pragma once #include "PassiveMonster.h" class cSheep : public cPassiveMonster { typedef cPassiveMonster super; public: /** The number is the color of the sheep. 0-15 are the normal colors, if you type -1 the server automatically chooses the right color for the sheep when spawned. */ cSheep(int a_Color = -1); CLASS_PROTODEF(cSheep); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); } /** Generates a random color for the sheep, like Mojang it does. */ static NIBBLETYPE GenerateNaturalRandomColor(void); bool IsSheared(void) const { return m_IsSheared; } void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; } int GetFurColor(void) const { return m_WoolColor; } void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; } private: bool m_IsSheared; int m_WoolColor; int m_TimeToStopEating; } ;