#pragma once #include "AggressiveMonster.h" class cSnowGolem : public cAggressiveMonster { typedef cAggressiveMonster super; public: cSnowGolem(void); CLASS_PROTODEF(cSnowGolem) virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; } ;