#pragma once #include "PassiveMonster.h" class cSquid : public cPassiveMonster { typedef cPassiveMonster super; public: cSquid(); virtual void Tick(float a_Dt, cChunk & a_Chunk) override; CLASS_PROTODEF(cSquid); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; // Squids do not drown (or float) virtual void HandleAir(void) override {} virtual void SetSwimState(cChunk & a_Chunk) override {} } ;