#pragma once #include "AggressiveMonster.h" class cWither : public cAggressiveMonster { typedef cAggressiveMonster super; public: cWither(void); CLASS_PROTODEF(cWither); unsigned int GetNumInvulnerableTicks(void) const { return m_InvulnerableTicks; } void SetNumInvulnerableTicks(unsigned int a_Ticks) { m_InvulnerableTicks = a_Ticks; } /** Returns whether the wither is invulnerable to arrows. */ bool IsArmored(void) const; // cEntity overrides virtual bool Initialize(cWorld * a_World) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; private: /** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has expired. */ unsigned int m_InvulnerableTicks; } ;