#pragma once #include "AggressiveMonster.h" class cZombie : public cAggressiveMonster { typedef cAggressiveMonster super; public: cZombie(bool a_IsVillagerZombie); CLASS_PROTODEF(cZombie); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void MoveToPosition(const Vector3d & a_Position) override; bool IsVillagerZombie(void) const {return m_IsVillagerZombie; } bool IsConverting (void) const {return m_IsConverting; } private: bool m_IsVillagerZombie; bool m_IsConverting; } ;