#pragma once #include "RedstoneHandler.h" #include "../../BlockEntities/DropSpenserEntity.h" class cDropSpenserHandler final : public cRedstoneHandler { inline static bool IsActivated(NIBBLETYPE a_Meta) { return (a_Meta & E_META_DROPSPENSER_ACTIVATED) != 0; } inline static NIBBLETYPE SetActivationState(NIBBLETYPE a_Meta, bool IsOn) { if (IsOn) { return a_Meta | E_META_DROPSPENSER_ACTIVATED; // set the bit } else { return a_Meta & ~E_META_DROPSPENSER_ACTIVATED; // clear the bit } } virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override { UNUSED(a_Chunk); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_QueryPosition); UNUSED(a_QueryBlockType); UNUSED(IsLinked); return 0; } virtual void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override { // LOGD("Evaluating spencer the dropspenser (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); const bool IsPoweredNow = (a_PoweringData.PowerLevel > 0); const bool WasPoweredPreviously = IsActivated(a_Meta); if (IsPoweredNow && !WasPoweredPreviously) { a_Chunk.DoWithDropSpenserAt(a_Position, [](cDropSpenserEntity & a_DropSpenser) { a_DropSpenser.Activate(); return false; }); } // Update the internal dropspenser state if necessary if (IsPoweredNow != WasPoweredPreviously) { a_Chunk.SetMeta(a_Position, SetActivationState(a_Meta, IsPoweredNow)); } } virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override { UNUSED(a_Chunk); UNUSED(a_BlockType); UNUSED(a_Meta); InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents); } };