#pragma once #include "RedstoneHandler.h" #include "../../BlockEntities/HopperEntity.h" class cHopperHandler : public cRedstoneHandler { typedef cRedstoneHandler super; public: virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override { UNUSED(a_World); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); UNUSED(a_QueryPosition); UNUSED(a_QueryBlockType); return 0; } virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { UNUSED(a_World); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); return 0; } virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override { // LOGD("Evaluating commander the cmdblck (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); auto Previous = static_cast(a_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData); if (Previous.PowerLevel != a_PoweringData.PowerLevel) { return {}; } a_World.DoWithHopperAt(a_Position.x, a_Position.y, a_Position.z, [a_PoweringData](cHopperEntity & a_Hopper) { a_Hopper.SetLocked(a_PoweringData.PowerLevel != 0); return false; } ); return {}; } virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { UNUSED(a_World); UNUSED(a_BlockType); UNUSED(a_Meta); return GetAdjustedRelatives(a_Position, GetRelativeAdjacents()); } };