#pragma once #include "RedstoneHandler.h" #include "BoundingBox.h" class cPressurePlateHandler : public cRedstoneHandler { typedef cRedstoneHandler super; public: virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override { UNUSED(a_BlockType); UNUSED(a_Meta); UNUSED(a_QueryPosition); UNUSED(a_QueryBlockType); return static_cast(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel; } virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); class cPressurePlateCallback : public cEntityCallback { public: cPressurePlateCallback(void) : m_NumberOfEntities(0), m_FoundPlayer(false) { } virtual bool Item(cEntity * a_Entity) override { if (a_Entity->IsPlayer()) { m_FoundPlayer = true; } m_NumberOfEntities++; return false; } unsigned int m_NumberOfEntities; bool m_FoundPlayer; } PressurePlateCallback; a_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + a_Position, 0.5, 0.5), PressurePlateCallback); switch (a_BlockType) { case E_BLOCK_STONE_PRESSURE_PLATE: { return (PressurePlateCallback.m_FoundPlayer ? 15 : 0); } case E_BLOCK_WOODEN_PRESSURE_PLATE: { return (PressurePlateCallback.m_NumberOfEntities != 0 ? 15 : 0); } case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: { return std::min(static_cast(CeilC(PressurePlateCallback.m_NumberOfEntities / 10.f)), static_cast(15)); } case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: { return std::min(static_cast(PressurePlateCallback.m_NumberOfEntities), static_cast(15)); } default: { ASSERT(!"Unhandled/unimplemented block in pressure plate handler!"); return 0; } } } virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override { UNUSED(a_PoweringData.PowerLevel); // LOGD("Evaluating clicky the pressure plate (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); auto Power = GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta); auto PreviousPower = static_cast(a_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_BlockType, Power)); if (Power != PreviousPower.PowerLevel) { a_World.SetBlockMeta(a_Position, (Power == 0) ? E_META_PRESSURE_PLATE_RAISED : E_META_PRESSURE_PLATE_DEPRESSED); return GetAdjustedRelatives(a_Position, StaticAppend(GetRelativeLaterals(), cVector3iArray{ OffsetYM() })); } return {}; } virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { UNUSED(a_World); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); return {}; } };