#pragma once #include "../../Blocks/BlockComparator.h" namespace RedstoneComparatorHandler { inline unsigned char GetFrontPowerLevel(NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel, unsigned char a_HighestRearPowerLevel) { if (cBlockComparatorHandler::IsInSubtractionMode(a_Meta)) { // Subtraction mode return static_cast(std::max(static_cast(a_HighestRearPowerLevel) - a_HighestSidePowerLevel, 0)); } else { // Comparison mode return (a_HighestRearPowerLevel < a_HighestSidePowerLevel) ? 0 : a_HighestRearPowerLevel; } } inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_QueryPosition); UNUSED(a_QueryBlockType); const auto Meta = a_Chunk.GetMeta(a_Position); return ( (cBlockComparatorHandler::GetFrontCoordinate(a_Position, Meta & 0x3) == a_QueryPosition) ? DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel : 0 ); } inline unsigned char GetPowerLevel(cChunk & a_Chunk, Vector3i Position, BLOCKTYPE BlockType, NIBBLETYPE Meta) { UInt8 SignalStrength = 0; auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(Position, Meta & 0x3); auto RearChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RearCoordinate); if ((RearChunk == nullptr) || !RearChunk->IsValid()) { return SignalStrength; } RearChunk->DoWithBlockEntityAt(RearCoordinate, [&](cBlockEntity & a_BlockEntity) { // Skip BlockEntities that don't have slots auto BlockEntityWithItems = dynamic_cast(&a_BlockEntity); if (BlockEntityWithItems == nullptr) { return false; } // TODO: handle double chests auto & Contents = BlockEntityWithItems->GetContents(); float Fullness = 0; // Is a floating-point type to allow later calculation to produce a non-truncated value for (int Slot = 0; Slot != Contents.GetNumSlots(); ++Slot) { Fullness += static_cast(Contents.GetSlot(Slot).m_ItemCount) / Contents.GetSlot(Slot).GetMaxStackSize(); } SignalStrength = (Fullness < 0.001 /* container empty? */) ? 0 : static_cast(1 + (Fullness / Contents.GetNumSlots()) * 14); return false; }); const auto RearType = RearChunk->GetBlock(RearCoordinate); return std::max( SignalStrength, RedstoneHandler::GetPowerDeliveredToPosition( *RearChunk, RearCoordinate, RearType, cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(a_Chunk, *RearChunk, Position), BlockType, false ) ); } inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) { // Note that a_PoweringData here contains the maximum * side * power level, as specified by GetValidSourcePositions // LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); auto & Data = DataForChunk(a_Chunk); auto DelayInfo = Data.GetMechanismDelayInfo(a_Position); // Delay is used here to prevent an infinite loop (#3168) if (DelayInfo == nullptr) { const auto RearPower = GetPowerLevel(a_Chunk, a_Position, a_BlockType, a_Meta); const auto FrontPower = GetFrontPowerLevel(a_Meta, a_PoweringData.PowerLevel, RearPower); const auto PreviousFrontPower = Data.GetCachedPowerData(a_Position); const bool ShouldUpdate = (FrontPower != PreviousFrontPower.PowerLevel); // "Business logic" (:P) - determined by side and rear power levels if (ShouldUpdate) { Data.m_MechanismDelays[a_Position] = std::make_pair(1, bool()); } return; } int DelayTicks; std::tie(DelayTicks, std::ignore) = *DelayInfo; if (DelayTicks != 0) { return; } const auto RearPower = GetPowerLevel(a_Chunk, a_Position, a_BlockType, a_Meta); const auto FrontPower = GetFrontPowerLevel(a_Meta, a_PoweringData.PowerLevel, RearPower); const auto NewMeta = (FrontPower > 0) ? (a_Meta | 0x8) : (a_Meta & 0x7); // Don't care about the previous power level so return value ignored Data.ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower)); a_Chunk.SetMeta(a_Position, NewMeta); Data.m_MechanismDelays.erase(a_Position); // Assume that an update (to front power) is needed: UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position, cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) - a_Position); } inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) { UNUSED(a_Chunk); UNUSED(a_BlockType); Callback(cBlockComparatorHandler::GetSideCoordinate(a_Position, a_Meta & 0x3, false)); Callback(cBlockComparatorHandler::GetSideCoordinate(a_Position, a_Meta & 0x3, true)); } };