#pragma once #include "../../World.h" class cRedstoneHandler { public: cRedstoneHandler() = default; DISALLOW_COPY_AND_ASSIGN(cRedstoneHandler); struct PoweringData { public: PoweringData(BLOCKTYPE a_PoweringBlock, unsigned char a_PowerLevel) : PoweringBlock(a_PoweringBlock), PowerLevel(a_PowerLevel) { } PoweringData(void) : PoweringBlock(E_BLOCK_AIR), PowerLevel(0) { } BLOCKTYPE PoweringBlock; unsigned char PowerLevel; inline friend bool operator < (const PoweringData & a_Lhs, const PoweringData & a_Rhs) { return ( (a_Lhs.PowerLevel < a_Rhs.PowerLevel) || ( (a_Lhs.PowerLevel == a_Rhs.PowerLevel) && ((a_Lhs.PoweringBlock == E_BLOCK_REDSTONE_WIRE) && (a_Rhs.PoweringBlock != E_BLOCK_REDSTONE_WIRE)) ) ); } inline friend bool operator == (const PoweringData & a_Lhs, const PoweringData & a_Rhs) { return (a_Lhs.PowerLevel == a_Rhs.PowerLevel); } inline friend bool operator != (const PoweringData & a_Lhs, const PoweringData & a_Rhs) { return !operator ==(a_Lhs, a_Rhs); } }; virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const = 0; virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const = 0; virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const = 0; virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const = 0; // Force a virtual destructor virtual ~cRedstoneHandler() {} protected: template static Container StaticAppend(const Container & a_Lhs, const Container & a_Rhs) { Container ToReturn = a_Lhs; std::copy(a_Rhs.begin(), a_Rhs.end(), std::back_inserter(ToReturn)); return ToReturn; } inline static Vector3i OffsetYP() { return Vector3i(0, 1, 0); } inline static Vector3i OffsetYM() { return Vector3i(0, -1, 0); } static cVector3iArray GetAdjustedRelatives(Vector3i a_Position, cVector3iArray a_Relatives) { for (auto & Entry : a_Relatives) { Entry += a_Position; } return a_Relatives; } inline static cVector3iArray GetRelativeAdjacents() { return { { { 1, 0, 0 }, { -1, 0, 0 }, { 0, 1, 0 }, { 0, -1, 0 }, { 0, 0, 1 }, { 0, 0, -1 }, } }; } inline static cVector3iArray GetRelativeLaterals() { return { { { 1, 0, 0 }, { -1, 0, 0 }, { 0, 0, 1 }, { 0, 0, -1 }, } }; } };