#pragma once #include "../../Blocks/BlockButton.h" #include "../../Blocks/BlockLever.h" namespace RedstoneToggleHandler { static Vector3i GetOffsetAttachedTo(Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) { switch (a_BlockType) { case E_BLOCK_LEVER: { switch (a_Meta & 0x7) { case 0x0: case 0x7: return { 0, 1, 0 }; case 0x1: return { -1, 0, 0 }; case 0x2: return { 1, 0, 0 }; case 0x3: return { 0, 0, -1 }; case 0x4: return { 0, 0, 1 }; case 0x5: case 0x6: return { 0, -1, 0 }; default: { ASSERT(!"Unhandled lever metadata!"); return { 0, 0, 0 }; } } } case E_BLOCK_STONE_BUTTON: case E_BLOCK_WOODEN_BUTTON: { switch (a_Meta & 0x7) { case 0x0: return { 0, 1, 0 }; case 0x1: return { -1, 0, 0 }; case 0x2: return { 1, 0, 0 }; case 0x3: return { 0, 0, -1 }; case 0x4: return { 0, 0, 1 }; case 0x5: return { 0, -1, 0 }; default: { ASSERT(!"Unhandled button metadata!"); return { 0, 0, 0 }; } } } default: { ASSERT(!"Unexpected block passed to button/lever handler"); return { 0, 0, 0 }; } } } static unsigned char GetPowerLevel(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) { switch (a_BlockType) { case E_BLOCK_LEVER: return cBlockLeverHandler::IsLeverOn(a_Meta) ? 15 : 0; case E_BLOCK_STONE_BUTTON: case E_BLOCK_WOODEN_BUTTON: return cBlockButtonHandler::IsButtonOn(a_Meta) ? 15 : 0; default: { ASSERT(!"Unexpected block passed to button/lever handler"); return 0; } } } static PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_QueryBlockType); const auto Meta = a_Chunk.GetMeta(a_Position); const auto QueryOffset = a_QueryPosition - a_Position; if (IsLinked && (QueryOffset != GetOffsetAttachedTo(a_Position, a_BlockType, Meta))) { return 0; } return GetPowerLevel(a_BlockType, Meta); } static void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating templatio<> the lever/button (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); } static void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) { UNUSED(a_Chunk); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); UNUSED(Callback); } };