#pragma once #include "RedstoneHandler.h" #include "Blocks/BlockTripwireHook.h" class cTripwireHookHandler : public cRedstoneHandler { typedef cRedstoneHandler super; public: virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override { UNUSED(a_QueryBlockType); UNUSED(a_QueryPosition); return (GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta) == 15) ? 15 : 0; } virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { UNUSED(a_BlockType); bool FoundActivated = false; auto Position = a_Position; eBlockFace FaceToGoTowards = cBlockTripwireHookHandler::MetadataToDirection(a_Meta); for (int i = 0; i < 40; ++i) // Tripwires can be connected up to 40 blocks { BLOCKTYPE Type; NIBBLETYPE Meta; AddFaceDirection(Position.x, Position.y, Position.z, FaceToGoTowards); a_World.GetBlockTypeMeta(Position.x, Position.y, Position.z, Type, Meta); if (Type == E_BLOCK_TRIPWIRE) { class cTripwireCallback : public cEntityCallback { public: cTripwireCallback(void) : m_NumberOfEntities(0), m_FoundPlayer(false) { } virtual bool Item(cEntity * a_Entity) override { return true; } unsigned int m_NumberOfEntities; bool m_FoundPlayer; } TripwireCallback; if (!a_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + Position, 0.5, 0.5), TripwireCallback)) { FoundActivated = true; } } else if (Type == E_BLOCK_TRIPWIRE_HOOK) { if (ReverseBlockFace(cBlockTripwireHookHandler::MetadataToDirection(Meta)) == FaceToGoTowards) { // Other hook facing in opposite direction - circuit completed! return FoundActivated ? 15 : 1; } else { // Tripwire hook not connected at all return 0; } } else { // Tripwire hook not connected at all return 0; } } return 0; } virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override { // LOGD("Evaluating hooky the tripwire hook (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); auto Power = GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta); NIBBLETYPE Meta; if (Power == 0) { Meta = (a_Meta & 0x3); } else if (Power == 1) { // Connected but not activated, AND away the highest bit Meta = (a_Meta & 0x7) | 0x4; } else if (Power == 15) { // Connected and activated, set the 3rd and 4th highest bits Meta = (a_Meta | 0xC); } else { ASSERT(!"Unexpected tripwire hook power level!"); return {}; } if (Meta != a_Meta) { a_World.SetBlockMeta(a_Position, Meta); return GetAdjustedRelatives(a_Position, GetRelativeAdjacents()); } return {}; } virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override { UNUSED(a_World); UNUSED(a_BlockType); UNUSED(a_Meta); UNUSED(a_Position); return {}; } };