#pragma once #include "../Vector3.h" template class cSimulator { public: cSimulator(WorldType & a_World); virtual ~cSimulator(); /// Called in each tick, a_Dt is the time passed since the last tick, in msec virtual void Simulate(float a_Dt) = 0; /// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, ChunkType * a_Chunk) { UNUSED(a_Dt); UNUSED(a_ChunkX); UNUSED(a_ChunkZ); UNUSED(a_Chunk); } /// Called when a block changes virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk); virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0; protected: friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up /// Called to simulate a new block virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk) = 0; WorldType & m_World; } ;