// CraftingWindow.h // Representing the UI window for the crafting block #pragma once #include "Window.h" class cCraftingWindow: public cWindow { using Super = cWindow; public: cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ); virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override; };