// FurnaceWindow.h // Representing the UI window for the furnace block #pragma once #include "Window.h" class cFurnaceWindow : public cWindow { typedef cWindow super; public: cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) : cWindow(wtFurnace, "Furnace") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } };