// FurnaceWindow.h // Representing the UI window for the furnace block #pragma once #include "Window.h" #include "../Root.h" class cFurnaceWindow : public cWindow { typedef cWindow super; public: cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) : cWindow(wtFurnace, "Furnace") { m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override { cSlotAreas AreasInOrder; if (a_ClickedArea == m_SlotAreas[0]) { // Furnace Area if (a_Slot == 2) { // Result Slot AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true); } else { // Furnace Input/Fuel Slot AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); } } else { cFurnaceRecipe * FurnaceRecipes = cRoot::Get()->GetFurnaceRecipe(); if ((FurnaceRecipes->GetRecipeFrom(a_ItemStack) != nullptr) || (FurnaceRecipes->IsFuel(a_ItemStack))) { // The item is a valid input item or fuel AreasInOrder.push_back(m_SlotAreas[0]); /* Furnace Area */ } else if (a_ClickedArea == m_SlotAreas[1]) { // Inventory Area AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ } else { // Hotbar Area AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ } super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); } } };