// HopperWindow.h // Representing the UI window for the hopper block #pragma once #include "Window.h" #include "../BlockEntities/DropperEntity.h" class cHopperWindow : public cWindow { typedef cWindow super; public: cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) : super(wtHopper, "Hopper") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } };