// Vector3i.cpp // Implements the Vector3i class representing an int-based 3D vector #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "math.h" #include "Vector3i.h" #include "Vector3d.h" Vector3i::Vector3i(const Vector3d & v) : x((int)v.x), y((int)v.y), z((int)v.z) { } Vector3i::Vector3i(void) : x(0), y(0), z(0) { } Vector3i::Vector3i(int a_x, int a_y, int a_z) : x(a_x), y(a_y), z(a_z) { } void Vector3i::Move(int a_MoveX, int a_MoveY, int a_MoveZ) { x += a_MoveX; y += a_MoveY; z += a_MoveZ; }