#include "Globals.h" #include "NamespaceSerializer.h" namespace NamespaceSerializer { unsigned DataVersion() { return 2566; } const char * From(const Statistic ID) { switch (ID) { case Statistic::AnimalsBred: return "animals_bred"; case Statistic::AviateOneCm: return "aviate_one_cm"; case Statistic::BellRing: return "bell_ring"; case Statistic::BoatOneCm: return "boat_one_cm"; case Statistic::CleanArmor: return "clean_armor"; case Statistic::CleanBanner: return "clean_banner"; case Statistic::CleanShulkerBox: return "clean_shulker_box"; case Statistic::ClimbOneCm: return "climb_one_cm"; case Statistic::CrouchOneCm: return "crouch_one_cm"; case Statistic::DamageAbsorbed: return "damage_absorbed"; case Statistic::DamageBlockedByShield: return "damage_blocked_by_shield"; case Statistic::DamageDealt: return "damage_dealt"; case Statistic::DamageDealtAbsorbed: return "damage_dealt_absorbed"; case Statistic::DamageDealtResisted: return "damage_dealt_resisted"; case Statistic::DamageResisted: return "damage_resisted"; case Statistic::DamageTaken: return "damage_taken"; case Statistic::Deaths: return "deaths"; case Statistic::Drop: return "drop"; case Statistic::EatCakeSlice: return "eat_cake_slice"; case Statistic::EnchantItem: return "enchant_item"; case Statistic::FallOneCm: return "fall_one_cm"; case Statistic::FillCauldron: return "fill_cauldron"; case Statistic::FishCaught: return "fish_caught"; case Statistic::FlyOneCm: return "fly_one_cm"; case Statistic::HorseOneCm: return "horse_one_cm"; case Statistic::InspectDispenser: return "inspect_dispenser"; case Statistic::InspectDropper: return "inspect_dropper"; case Statistic::InspectHopper: return "inspect_hopper"; case Statistic::InteractWithAnvil: return "interact_with_anvil"; case Statistic::InteractWithBeacon: return "interact_with_beacon"; case Statistic::InteractWithBlastFurnace: return "interact_with_blast_furnace"; case Statistic::InteractWithBrewingstand: return "interact_with_brewingstand"; case Statistic::InteractWithCampfire: return "interact_with_campfire"; case Statistic::InteractWithCartographyTable: return "interact_with_cartography_table"; case Statistic::InteractWithCraftingTable: return "interact_with_crafting_table"; case Statistic::InteractWithFurnace: return "interact_with_furnace"; case Statistic::InteractWithGrindstone: return "interact_with_grindstone"; case Statistic::InteractWithLectern: return "interact_with_lectern"; case Statistic::InteractWithLoom: return "interact_with_loom"; case Statistic::InteractWithSmithingTable: return "interact_with_smithing_table"; case Statistic::InteractWithSmoker: return "interact_with_smoker"; case Statistic::InteractWithStonecutter: return "interact_with_stonecutter"; case Statistic::Jump: return "jump"; case Statistic::LeaveGame: return "leave_game"; case Statistic::MinecartOneCm: return "minecart_one_cm"; case Statistic::MobKills: return "mob_kills"; case Statistic::OpenBarrel: return "open_barrel"; case Statistic::OpenChest: return "open_chest"; case Statistic::OpenEnderchest: return "open_enderchest"; case Statistic::OpenShulkerBox: return "open_shulker_box"; case Statistic::PigOneCm: return "pig_one_cm"; case Statistic::PlayNoteblock: return "play_noteblock"; case Statistic::PlayOneMinute: return "play_one_minute"; case Statistic::PlayRecord: return "play_record"; case Statistic::PlayerKills: return "player_kills"; case Statistic::PotFlower: return "pot_flower"; case Statistic::RaidTrigger: return "raid_trigger"; case Statistic::RaidWin: return "raid_win"; case Statistic::SleepInBed: return "sleep_in_bed"; case Statistic::SneakTime: return "sneak_time"; case Statistic::SprintOneCm: return "sprint_one_cm"; case Statistic::StriderOneCm: return "strider_one_cm"; case Statistic::SwimOneCm: return "swim_one_cm"; case Statistic::TalkedToVillager: return "talked_to_villager"; case Statistic::TargetHit: return "target_hit"; case Statistic::TimeSinceDeath: return "time_since_death"; case Statistic::TimeSinceRest: return "time_since_rest"; case Statistic::TradedWithVillager: return "traded_with_villager"; case Statistic::TriggerTrappedChest: return "trigger_trapped_chest"; case Statistic::TuneNoteblock: return "tune_noteblock"; case Statistic::UseCauldron: return "use_cauldron"; case Statistic::WalkOnWaterOneCm: return "walk_on_water_one_cm"; case Statistic::WalkOneCm: return "walk_one_cm"; case Statistic::WalkUnderWaterOneCm: return "walk_under_water_one_cm"; // Old ones just for compatibility case Statistic::JunkFished: return "junk_fished"; case Statistic::TreasureFished: return "treasure_fished"; // The old advancements case Statistic::AchOpenInventory: return "cuberite:achievement.openInventory"; case Statistic::AchMineWood: return "cuberite:achievement.mineWood"; case Statistic::AchBuildWorkBench: return "cuberite:achievement.buildWorkBench"; case Statistic::AchBuildPickaxe: return "cuberite:achievement.buildPickaxe"; case Statistic::AchBuildFurnace: return "cuberite:achievement.buildFurnace"; case Statistic::AchAcquireIron: return "cuberite:achievement.acquireIron"; case Statistic::AchBuildHoe: return "cuberite:achievement.buildHoe"; case Statistic::AchMakeBread: return "cuberite:achievement.makeBread"; case Statistic::AchBakeCake: return "cuberite:achievement.bakeCake"; case Statistic::AchBuildBetterPickaxe: return "cuberite:achievement.buildBetterPickaxe"; case Statistic::AchCookFish: return "cuberite:achievement.cookFish"; case Statistic::AchOnARail: return "cuberite:achievement.onARail"; case Statistic::AchBuildSword: return "cuberite:achievement.buildSword"; case Statistic::AchKillEnemy: return "cuberite:achievement.killEnemy"; case Statistic::AchKillCow: return "cuberite:achievement.killCow"; case Statistic::AchFlyPig: return "cuberite:achievement.flyPig"; case Statistic::AchSnipeSkeleton: return "cuberite:achievement.snipeSkeleton"; case Statistic::AchDiamonds: return "cuberite:achievement.diamonds"; case Statistic::AchPortal: return "cuberite:achievement.portal"; case Statistic::AchGhast: return "cuberite:achievement.ghast"; case Statistic::AchBlazeRod: return "cuberite:achievement.blazeRod"; case Statistic::AchPotion: return "cuberite:achievement.potion"; case Statistic::AchTheEnd: return "cuberite:achievement.theEnd"; case Statistic::AchTheEnd2: return "cuberite:achievement.theEnd2"; case Statistic::AchEnchantments: return "cuberite:achievement.enchantments"; case Statistic::AchOverkill: return "cuberite:achievement.overkill"; case Statistic::AchBookcase: return "cuberite:achievement.bookcase"; case Statistic::AchExploreAllBiomes: return "cuberite:achievement.exploreAllBiomes"; case Statistic::AchSpawnWither: return "cuberite:achievement.spawnWither"; case Statistic::AchKillWither: return "cuberite:achievement.killWither"; case Statistic::AchFullBeacon: return "cuberite:achievement.fullBeacon"; case Statistic::AchBreedCow: return "cuberite:achievement.breedCow"; case Statistic::AchDiamondsToYou: return "cuberite:achievement.diamondsToYou"; } UNREACHABLE("Tried to save unhandled statistic"); } static const std::unordered_map CustomStatistics { { "animals_bred", Statistic::AnimalsBred }, { "aviate_one_cm", Statistic::AviateOneCm }, { "bell_ring", Statistic::BellRing }, { "boat_one_cm", Statistic::BoatOneCm }, { "clean_armor", Statistic::CleanArmor }, { "clean_banner", Statistic::CleanBanner }, { "clean_shulker_box", Statistic::CleanShulkerBox }, { "climb_one_cm", Statistic::ClimbOneCm }, { "crouch_one_cm", Statistic::CrouchOneCm }, { "damage_absorbed", Statistic::DamageAbsorbed }, { "damage_blocked_by_shield", Statistic::DamageBlockedByShield }, { "damage_dealt", Statistic::DamageDealt }, { "damage_dealt_absorbed", Statistic::DamageDealtAbsorbed }, { "damage_dealt_resisted", Statistic::DamageDealtResisted }, { "damage_resisted", Statistic::DamageResisted }, { "damage_taken", Statistic::DamageTaken }, { "deaths", Statistic::Deaths }, { "drop", Statistic::Drop }, { "eat_cake_slice", Statistic::EatCakeSlice }, { "enchant_item", Statistic::EnchantItem }, { "fall_one_cm", Statistic::FallOneCm }, { "fill_cauldron", Statistic::FillCauldron }, { "fish_caught", Statistic::FishCaught }, { "fly_one_cm", Statistic::FlyOneCm }, { "horse_one_cm", Statistic::HorseOneCm }, { "inspect_dispenser", Statistic::InspectDispenser }, { "inspect_dropper", Statistic::InspectDropper }, { "inspect_hopper", Statistic::InspectHopper }, { "interact_with_anvil", Statistic::InteractWithAnvil }, { "interact_with_beacon", Statistic::InteractWithBeacon }, { "interact_with_blast_furnace", Statistic::InteractWithBlastFurnace }, { "interact_with_brewingstand", Statistic::InteractWithBrewingstand }, { "interact_with_campfire", Statistic::InteractWithCampfire }, { "interact_with_cartography_table", Statistic::InteractWithCartographyTable }, { "interact_with_crafting_table", Statistic::InteractWithCraftingTable }, { "interact_with_furnace", Statistic::InteractWithFurnace }, { "interact_with_grindstone", Statistic::InteractWithGrindstone }, { "interact_with_lectern", Statistic::InteractWithLectern }, { "interact_with_loom", Statistic::InteractWithLoom }, { "interact_with_smithing_table", Statistic::InteractWithSmithingTable }, { "interact_with_smoker", Statistic::InteractWithSmoker }, { "interact_with_stonecutter", Statistic::InteractWithStonecutter }, { "jump", Statistic::Jump }, { "leave_game", Statistic::LeaveGame }, { "minecart_one_cm", Statistic::MinecartOneCm }, { "mob_kills", Statistic::MobKills }, { "open_barrel", Statistic::OpenBarrel }, { "open_chest", Statistic::OpenChest }, { "open_enderchest", Statistic::OpenEnderchest }, { "open_shulker_box", Statistic::OpenShulkerBox }, { "pig_one_cm", Statistic::PigOneCm }, { "play_noteblock", Statistic::PlayNoteblock }, { "play_one_minute", Statistic::PlayOneMinute }, { "play_record", Statistic::PlayRecord }, { "player_kills", Statistic::PlayerKills }, { "pot_flower", Statistic::PotFlower }, { "raid_trigger", Statistic::RaidTrigger }, { "raid_win", Statistic::RaidWin }, { "sleep_in_bed", Statistic::SleepInBed }, { "sneak_time", Statistic::SneakTime }, { "sprint_one_cm", Statistic::SprintOneCm }, { "strider_one_cm", Statistic::StriderOneCm }, { "swim_one_cm", Statistic::SwimOneCm }, { "talked_to_villager", Statistic::TalkedToVillager }, { "target_hit", Statistic::TargetHit }, { "time_since_death", Statistic::TimeSinceDeath }, { "time_since_rest", Statistic::TimeSinceRest }, { "traded_with_villager", Statistic::TradedWithVillager }, { "trigger_trapped_chest", Statistic::TriggerTrappedChest }, { "tune_noteblock", Statistic::TuneNoteblock }, { "use_cauldron", Statistic::UseCauldron }, { "walk_on_water_one_cm", Statistic::WalkOnWaterOneCm }, { "walk_one_cm", Statistic::WalkOneCm }, { "walk_under_water_one_cm", Statistic::WalkUnderWaterOneCm }, // Old ones just for compatibility { "junk_fished", Statistic::JunkFished }, { "treasure_fished", Statistic::TreasureFished }, // The old advancements { "cuberite:achievement.openInventory", Statistic::AchOpenInventory }, { "cuberite:achievement.mineWood", Statistic::AchMineWood }, { "cuberite:achievement.buildWorkBench", Statistic::AchBuildWorkBench }, { "cuberite:achievement.buildPickaxe", Statistic::AchBuildPickaxe }, { "cuberite:achievement.buildFurnace", Statistic::AchBuildFurnace }, { "cuberite:achievement.acquireIron", Statistic::AchAcquireIron }, { "cuberite:achievement.buildHoe", Statistic::AchBuildHoe }, { "cuberite:achievement.makeBread", Statistic::AchMakeBread }, { "cuberite:achievement.bakeCake", Statistic::AchBakeCake }, { "cuberite:achievement.buildBetterPickaxe", Statistic::AchBuildBetterPickaxe }, { "cuberite:achievement.cookFish", Statistic::AchCookFish }, { "cuberite:achievement.onARail", Statistic::AchOnARail }, { "cuberite:achievement.buildSword", Statistic::AchBuildSword }, { "cuberite:achievement.killEnemy", Statistic::AchKillEnemy }, { "cuberite:achievement.killCow", Statistic::AchKillCow }, { "cuberite:achievement.flyPig", Statistic::AchFlyPig }, { "cuberite:achievement.snipeSkeleton", Statistic::AchSnipeSkeleton }, { "cuberite:achievement.diamonds", Statistic::AchDiamonds }, { "cuberite:achievement.portal", Statistic::AchPortal }, { "cuberite:achievement.ghast", Statistic::AchGhast }, { "cuberite:achievement.blazeRod", Statistic::AchBlazeRod }, { "cuberite:achievement.potion", Statistic::AchPotion }, { "cuberite:achievement.theEnd", Statistic::AchTheEnd }, { "cuberite:achievement.theEnd2", Statistic::AchTheEnd2 }, { "cuberite:achievement.enchantments", Statistic::AchEnchantments }, { "cuberite:achievement.overkill", Statistic::AchOverkill }, { "cuberite:achievement.bookcase", Statistic::AchBookcase }, { "cuberite:achievement.exploreAllBiomes", Statistic::AchExploreAllBiomes }, { "cuberite:achievement.spawnWither", Statistic::AchSpawnWither }, { "cuberite:achievement.killWither", Statistic::AchKillWither }, { "cuberite:achievement.fullBeacon", Statistic::AchFullBeacon }, { "cuberite:achievement.breedCow", Statistic::AchBreedCow }, { "cuberite:achievement.diamondsToYou", Statistic::AchDiamondsToYou} }; Statistic ToCustomStatistic(const std::string_view ID) { return CustomStatistics.at(ID); } std::pair SplitNamespacedID(const std::string_view ID) { const auto NamespaceIndex = ID.find(':'); if (NamespaceIndex == std::string_view::npos) { // No explicit namespace defaults to the Minecraft namespace: return { Namespace::Minecraft, ID }; } const auto Namespace = ID.substr(0, NamespaceIndex); if (Namespace == "minecraft") { // An unprefixed ID in the vanilla Minecraft namespace. const auto Value = ID.substr(NamespaceIndex + 1); return { Namespace::Minecraft, Value }; } if (Namespace == "cuberite") { return { Namespace::Cuberite, ID }; } return { Namespace::Unknown, ID }; } }