#include "Globals.h" #include "Generating/ChunkGenerator.h" #include "Generating/ChunkDesc.h" #include "../TestHelpers.h" #include "IniFile.h" /** Checks that the chunk's heightmap corresponds to the chunk contents. */ static void verifyChunkDescHeightmap(const cChunkDesc & a_ChunkDesc) { for (int x = 0; x < cChunkDef::Width; x++) { for (int z = 0; z < cChunkDef::Width; z++) { for (int y = cChunkDef::Height - 1; y > 0; y--) { BLOCKTYPE BlockType = a_ChunkDesc.GetBlockType(x, y, z); if (BlockType != E_BLOCK_AIR) { int Height = a_ChunkDesc.GetHeight(x, z); TEST_EQUAL_MSG(Height, y, Printf("Chunk height at <%d, %d>: exp %d, got %d", x, z, y, Height)); break; } } // for y } // for z } // for x } /** Prints out the entire column from the chunk, one block type per line. */ static void printChunkColumn(const cChunkDesc & a_ChunkDesc, int a_X, int a_Z) { auto prevBlockType = a_ChunkDesc.GetBlockType(a_X, cChunkDef::Height - 1, a_Z); int count = 1; LOG("Column {%d, %d}:", a_X, a_Z); LOG("Yfrom\tYto\tcnt\ttype\ttypeStr"); for (int y = cChunkDef::Height - 2; y >= 0; --y) { auto blockType = a_ChunkDesc.GetBlockType(a_X, y, a_Z); if (blockType != prevBlockType) { LOG("%d\t%d\t%d\t%d\t%s", y + 1, y + count, count, prevBlockType, ItemTypeToString(prevBlockType)); prevBlockType = blockType; count = 1; } else { count += 1; } } LOG("%d\t%d\t%d\t%s", 0, count, prevBlockType, ItemTypeToString(prevBlockType)); } /** Tests that the default Overworld generator generates a few chunks that have the Overworld look: - bedrock at their bottom - a valid overworld block at their height's top - air at their top, unless the height at that point is equal to full chunk height. - valid heightmap Multiple chunks are tested. */ static void testGenerateOverworld() { LOG("Testing Overworld generator..."); // Create a default Overworld generator: cIniFile ini; ini.AddValue("General", "Dimension", "Overworld"); ini.AddValueI("Seed", "Seed", 1); ini.AddValue("Generator", "Finishers", ""); // Use no finishers, so that we don't have to check too many blocktypes auto gen = cChunkGenerator::CreateFromIniFile(ini); TEST_NOTEQUAL(gen, nullptr); for (int chunkX = 0; chunkX < 50; ++chunkX) { // Generate a chunk: cChunkDesc chd({chunkX, 0}); gen->Generate(chunkX, 0, chd); verifyChunkDescHeightmap(chd); // Check that it has bedrock at the bottom: for (int x = 0; x < cChunkDef::Width; ++x) { for (int z = 0; z < cChunkDef::Width; ++z) { TEST_EQUAL_MSG(chd.GetBlockType(x, 0, z), E_BLOCK_BEDROCK, Printf("Bedrock floor at {%d, 0, %d}", x, z)); } } // Check that the blocks on the top are valid Overworld blocks: static std::set validOverworldBlockTypes = { E_BLOCK_STONE, E_BLOCK_GRASS, E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER, E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA, E_BLOCK_SAND, E_BLOCK_GRAVEL, E_BLOCK_LEAVES, E_BLOCK_NEW_LEAVES, }; for (int x = 0; x < cChunkDef::Width; ++x) { for (int z = 0; z < cChunkDef::Width; ++z) { auto y = chd.GetHeight(x, z); auto blockType = chd.GetBlockType(x, y, z); TEST_EQUAL_MSG(validOverworldBlockTypes.count(blockType), 1, Printf("Block at {%d, %d, %d}: %d", x, y, z, blockType) ); if (y < cChunkDef::Height - 1) { TEST_EQUAL_MSG(chd.GetBlockType(x, cChunkDef::Height - 1, z), E_BLOCK_AIR, Printf("Air at {%d, %d, %d}", x, cChunkDef::Height - 1, z) ); } } } } } /** Tests that the default Nether generator generates a chunk that has the Nether look: - bedrock at the bottom - bedrock at the height's top - netherrack, lava or soulsand anywhere in the middle - valid heightmap Multiple chunks are tested. */ static void testGenerateNether() { LOG("Testing Nether generator..."); // Create a default Nether generator: cIniFile ini; ini.AddValue("General", "Dimension", "Nether"); ini.AddValueI("Seed", "Seed", 1); auto gen = cChunkGenerator::CreateFromIniFile(ini); TEST_NOTEQUAL(gen, nullptr); for (int chunkX = 0; chunkX < 50; ++chunkX) { // Generate a chunk: cChunkDesc chd({chunkX, 0}); gen->Generate(chunkX, 0, chd); verifyChunkDescHeightmap(chd); // Check that the biome is Nether everywhere: for (int x = 0; x < cChunkDef::Width; ++x) { for (int z = 0; z < cChunkDef::Width; ++z) { TEST_EQUAL_MSG(chd.GetBiome(x, z), biNether, Printf("Nether biome at {%d, %d}", x, z)); } } // Check that it has bedrock at the bottom and height: int prevHeight = chd.GetHeight(0, 0); for (int x = 0; x < cChunkDef::Width; ++x) { for (int z = 0; z < cChunkDef::Width; ++z) { TEST_EQUAL_MSG(chd.GetBlockType(x, 0, z), E_BLOCK_BEDROCK, Printf("Bedrock floor at {%d, 0, %d}", x, z)); auto y = chd.GetHeight(x, z); TEST_EQUAL(y, prevHeight); // Same height across the entire chunk auto blockType = chd.GetBlockType(x, y, z); TEST_EQUAL_MSG(blockType, E_BLOCK_BEDROCK, Printf("Bedrock ceiling at {%d, %d, %d}: %d", x, y, z, blockType) ); } } // Check that the blocks on the top are valid Overworld blocks: for (int x = 0; x < cChunkDef::Width; ++x) { for (int z = 0; z < cChunkDef::Width; ++z) { bool hasSuitableBlockType = false; for (int y = chd.GetHeight(x, z); y > 0; --y) { switch (chd.GetBlockType(x, y, z)) { case E_BLOCK_NETHERRACK: case E_BLOCK_NETHER_QUARTZ_ORE: case E_BLOCK_LAVA: case E_BLOCK_STATIONARY_LAVA: case E_BLOCK_SOULSAND: { hasSuitableBlockType = true; break; } } } // for y if (!hasSuitableBlockType) { printChunkColumn(chd, x, z); TEST_FAIL(Printf("!hasSuitableBlockType at column {%d, %d} of chunk [%d, 0]", x, z, chunkX)); } } } } } IMPLEMENT_TEST_MAIN("BasicGeneratorTest", testGenerateOverworld(); testGenerateNether(); )