include_directories(${PROJECT_SOURCE_DIR}/src/) include_directories(SYSTEM ${PROJECT_SOURCE_DIR}/lib/) include_directories(SYSTEM ${PROJECT_SOURCE_DIR}/lib/mbedtls/include) include_directories(${CMAKE_CURRENT_SOURCE_DIR}) set (SHARED_SRCS ${PROJECT_SOURCE_DIR}/src/BiomeDef.cpp ${PROJECT_SOURCE_DIR}/src/BlockArea.cpp ${PROJECT_SOURCE_DIR}/src/BlockInfo.cpp ${PROJECT_SOURCE_DIR}/src/BlockType.cpp ${PROJECT_SOURCE_DIR}/src/Cuboid.cpp ${PROJECT_SOURCE_DIR}/src/ChunkData.cpp ${PROJECT_SOURCE_DIR}/src/Defines.cpp ${PROJECT_SOURCE_DIR}/src/Enchantments.cpp ${PROJECT_SOURCE_DIR}/src/FastRandom.cpp ${PROJECT_SOURCE_DIR}/src/IniFile.cpp ${PROJECT_SOURCE_DIR}/src/ProbabDistrib.cpp ${PROJECT_SOURCE_DIR}/src/StringCompression.cpp ${PROJECT_SOURCE_DIR}/src/StringUtils.cpp ${PROJECT_SOURCE_DIR}/src/VoronoiMap.cpp ${PROJECT_SOURCE_DIR}/src/Bindings/LuaState.cpp # Needed for PrefabPiecePool loading ${PROJECT_SOURCE_DIR}/src/Noise/Noise.cpp ${PROJECT_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp # Needed for LuaState ${PROJECT_SOURCE_DIR}/src/OSSupport/File.cpp ${PROJECT_SOURCE_DIR}/src/OSSupport/GZipFile.cpp ${PROJECT_SOURCE_DIR}/src/OSSupport/StackTrace.cpp ${PROJECT_SOURCE_DIR}/src/OSSupport/WinStackWalker.cpp ${PROJECT_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp ${PROJECT_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp ) set (GENERATING_SRCS ${PROJECT_SOURCE_DIR}/src/Generating/BioGen.cpp ${PROJECT_SOURCE_DIR}/src/Generating/Caves.cpp ${PROJECT_SOURCE_DIR}/src/Generating/ChunkDesc.cpp ${PROJECT_SOURCE_DIR}/src/Generating/ChunkGenerator.cpp ${PROJECT_SOURCE_DIR}/src/Generating/CompoGen.cpp ${PROJECT_SOURCE_DIR}/src/Generating/CompoGenBiomal.cpp ${PROJECT_SOURCE_DIR}/src/Generating/ComposableGenerator.cpp ${PROJECT_SOURCE_DIR}/src/Generating/DistortedHeightmap.cpp ${PROJECT_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.cpp ${PROJECT_SOURCE_DIR}/src/Generating/EndGen.cpp ${PROJECT_SOURCE_DIR}/src/Generating/FinishGen.cpp ${PROJECT_SOURCE_DIR}/src/Generating/GridStructGen.cpp ${PROJECT_SOURCE_DIR}/src/Generating/HeiGen.cpp ${PROJECT_SOURCE_DIR}/src/Generating/MineShafts.cpp ${PROJECT_SOURCE_DIR}/src/Generating/Noise3DGenerator.cpp ${PROJECT_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.cpp ${PROJECT_SOURCE_DIR}/src/Generating/PiecePool.cpp ${PROJECT_SOURCE_DIR}/src/Generating/PieceStructuresGen.cpp ${PROJECT_SOURCE_DIR}/src/Generating/Prefab.cpp ${PROJECT_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp ${PROJECT_SOURCE_DIR}/src/Generating/PrefabStructure.cpp ${PROJECT_SOURCE_DIR}/src/Generating/Ravines.cpp ${PROJECT_SOURCE_DIR}/src/Generating/RoughRavines.cpp ${PROJECT_SOURCE_DIR}/src/Generating/SinglePieceStructuresGen.cpp ${PROJECT_SOURCE_DIR}/src/Generating/StructGen.cpp ${PROJECT_SOURCE_DIR}/src/Generating/Trees.cpp ${PROJECT_SOURCE_DIR}/src/Generating/TwoHeights.cpp ${PROJECT_SOURCE_DIR}/src/Generating/VerticalLimit.cpp ${PROJECT_SOURCE_DIR}/src/Generating/VerticalStrategy.cpp ${PROJECT_SOURCE_DIR}/src/Generating/VillageGen.cpp ) set (SHARED_HDRS ${PROJECT_SOURCE_DIR}/src/BiomeDef.h ${PROJECT_SOURCE_DIR}/src/BlockArea.h ${PROJECT_SOURCE_DIR}/src/BlockInfo.h ${PROJECT_SOURCE_DIR}/src/BlockType.h ${PROJECT_SOURCE_DIR}/src/Cuboid.h ${PROJECT_SOURCE_DIR}/src/ChunkData.h ${PROJECT_SOURCE_DIR}/src/ChunkDef.h ${PROJECT_SOURCE_DIR}/src/Defines.h ${PROJECT_SOURCE_DIR}/src/Enchantments.h ${PROJECT_SOURCE_DIR}/src/FastRandom.h ${PROJECT_SOURCE_DIR}/src/Globals.h ${PROJECT_SOURCE_DIR}/src/IniFile.h ${PROJECT_SOURCE_DIR}/src/ProbabDistrib.h ${PROJECT_SOURCE_DIR}/src/StringCompression.h ${PROJECT_SOURCE_DIR}/src/StringUtils.h ${PROJECT_SOURCE_DIR}/src/VoronoiMap.h ${PROJECT_SOURCE_DIR}/src/Bindings/LuaState.h ${PROJECT_SOURCE_DIR}/src/Noise/Noise.h ${PROJECT_SOURCE_DIR}/src/OSSupport/CriticalSection.h ${PROJECT_SOURCE_DIR}/src/OSSupport/Event.h ${PROJECT_SOURCE_DIR}/src/OSSupport/File.h ${PROJECT_SOURCE_DIR}/src/OSSupport/GZipFile.h ${PROJECT_SOURCE_DIR}/src/OSSupport/StackTrace.h ${PROJECT_SOURCE_DIR}/src/OSSupport/WinStackWalker.h ${PROJECT_SOURCE_DIR}/src/WorldStorage/FastNBT.h ${PROJECT_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h ) set (GENERATING_HDRS ${PROJECT_SOURCE_DIR}/src/Generating/BioGen.h ${PROJECT_SOURCE_DIR}/src/Generating/Caves.h ${PROJECT_SOURCE_DIR}/src/Generating/ChunkDesc.h ${PROJECT_SOURCE_DIR}/src/Generating/ChunkGenerator.h ${PROJECT_SOURCE_DIR}/src/Generating/CompoGen.h ${PROJECT_SOURCE_DIR}/src/Generating/CompoGenBiomal.h ${PROJECT_SOURCE_DIR}/src/Generating/ComposableGenerator.h ${PROJECT_SOURCE_DIR}/src/Generating/CompositedHeiGen.h ${PROJECT_SOURCE_DIR}/src/Generating/DistortedHeightmap.h ${PROJECT_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.h ${PROJECT_SOURCE_DIR}/src/Generating/EndGen.h ${PROJECT_SOURCE_DIR}/src/Generating/FinishGen.h ${PROJECT_SOURCE_DIR}/src/Generating/GridStructGen.h ${PROJECT_SOURCE_DIR}/src/Generating/HeiGen.h ${PROJECT_SOURCE_DIR}/src/Generating/IntGen.h ${PROJECT_SOURCE_DIR}/src/Generating/MineShafts.h ${PROJECT_SOURCE_DIR}/src/Generating/Noise3DGenerator.h ${PROJECT_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.h ${PROJECT_SOURCE_DIR}/src/Generating/PiecePool.h ${PROJECT_SOURCE_DIR}/src/Generating/PieceStructuresGen.h ${PROJECT_SOURCE_DIR}/src/Generating/Prefab.h ${PROJECT_SOURCE_DIR}/src/Generating/PrefabPiecePool.h ${PROJECT_SOURCE_DIR}/src/Generating/PrefabStructure.h ${PROJECT_SOURCE_DIR}/src/Generating/ProtIntGen.h ${PROJECT_SOURCE_DIR}/src/Generating/Ravines.h ${PROJECT_SOURCE_DIR}/src/Generating/RoughRavines.h ${PROJECT_SOURCE_DIR}/src/Generating/ShapeGen.cpp ${PROJECT_SOURCE_DIR}/src/Generating/SinglePieceStructuresGen.h ${PROJECT_SOURCE_DIR}/src/Generating/StructGen.h ${PROJECT_SOURCE_DIR}/src/Generating/Trees.h ${PROJECT_SOURCE_DIR}/src/Generating/TwoHeights.h ${PROJECT_SOURCE_DIR}/src/Generating/VerticalLimit.h ${PROJECT_SOURCE_DIR}/src/Generating/VerticalStrategy.h ${PROJECT_SOURCE_DIR}/src/Generating/VillageGen.h ) set (STUBS Stubs.cpp LuaState_Typedefs.inc LuaState_Declaration.inc Bindings.h ) if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") add_compile_options("-Wno-error=global-constructors") add_compile_options("-Wno-error=switch-enum") endif() add_library(GeneratorTestingSupport STATIC ${SHARED_SRCS} ${SHARED_HDRS} ${GENERATING_SRCS} ${GENERATING_HDRS} ${STUBS} ) target_link_libraries(GeneratorTestingSupport fmt::fmt jsoncpp_lib tolualib libdeflate) source_group("Stubs" FILES ${STUBS}) source_group("Generating" FILES ${GENERATING_HDRS} ${GENERATING_SRCS}) # BasicGeneratingTest: add_executable(BasicGeneratorTest BasicGeneratorTest.cpp ${PROJECT_SOURCE_DIR}/src/IniFile.cpp ${PROJECT_SOURCE_DIR}/src/mbedTLS++/Sha1Checksum.cpp ) target_link_libraries(BasicGeneratorTest GeneratorTestingSupport mbedtls) file(COPY "${PROJECT_SOURCE_DIR}/Server/items.ini" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}") add_test( NAME BasicGeneratorTest COMMAND BasicGeneratorTest ) # LoadablePieces test: source_group("Data files" FILES Test.cubeset Test1.schematic) add_executable(LoadablePieces LoadablePieces.cpp Test.cubeset Test1.schematic ) target_link_libraries(LoadablePieces GeneratorTestingSupport) add_test( NAME LoadablePieces-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND LoadablePieces ) # PieceRotation test: add_executable(PieceRotation PieceRotationTest.cpp ) target_link_libraries(PieceRotation GeneratorTestingSupport) add_test( NAME PieceRotation-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND PieceRotation ) # PieceGeneratorBFSTree test: add_executable(PieceGeneratorBFSTree PieceGeneratorBFSTreeTest.cpp ) target_link_libraries(PieceGeneratorBFSTree GeneratorTestingSupport) add_test( NAME PieceGeneratorBFSTree-test WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/Server/Prefabs/PieceStructures COMMAND PieceGeneratorBFSTree ) # Put the projects into solution folders (MSVC): set_target_properties( BasicGeneratorTest GeneratorTestingSupport LoadablePieces PieceGeneratorBFSTree PieceRotation PROPERTIES FOLDER Tests/Generating )