include_directories(${PROJECT_SOURCE_DIR}/src/) include_directories(SYSTEM ${PROJECT_SOURCE_DIR}/lib/) include_directories(${CMAKE_CURRENT_SOURCE_DIR}) set (SHARED_SRCS ${PROJECT_SOURCE_DIR}/src/BiomeDef.cpp ${PROJECT_SOURCE_DIR}/src/BlockArea.cpp ${PROJECT_SOURCE_DIR}/src/Cuboid.cpp ${PROJECT_SOURCE_DIR}/src/ChunkData.cpp ${PROJECT_SOURCE_DIR}/src/StringCompression.cpp ${PROJECT_SOURCE_DIR}/src/StringUtils.cpp ${PROJECT_SOURCE_DIR}/src/Bindings/LuaState.cpp ${PROJECT_SOURCE_DIR}/src/Generating/ChunkDesc.cpp ${PROJECT_SOURCE_DIR}/src/Generating/PiecePool.cpp ${PROJECT_SOURCE_DIR}/src/Generating/Prefab.cpp ${PROJECT_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp ${PROJECT_SOURCE_DIR}/src/Generating/VerticalLimit.cpp ${PROJECT_SOURCE_DIR}/src/Generating/VerticalStrategy.cpp ${PROJECT_SOURCE_DIR}/src/Noise/Noise.cpp ${PROJECT_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp ${PROJECT_SOURCE_DIR}/src/OSSupport/Event.cpp ${PROJECT_SOURCE_DIR}/src/OSSupport/File.cpp ${PROJECT_SOURCE_DIR}/src/OSSupport/GZipFile.cpp ${PROJECT_SOURCE_DIR}/src/OSSupport/StackTrace.cpp ${PROJECT_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp ${PROJECT_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp ) set (SHARED_HDRS ${PROJECT_SOURCE_DIR}/src/BiomeDef.h ${PROJECT_SOURCE_DIR}/src/BlockArea.h ${PROJECT_SOURCE_DIR}/src/Cuboid.h ${PROJECT_SOURCE_DIR}/src/ChunkData.h ${PROJECT_SOURCE_DIR}/src/Globals.h ${PROJECT_SOURCE_DIR}/src/StringCompression.h ${PROJECT_SOURCE_DIR}/src/StringUtils.h ${PROJECT_SOURCE_DIR}/src/Bindings/LuaState.h ${PROJECT_SOURCE_DIR}/src/Generating/ChunkDesc.h ${PROJECT_SOURCE_DIR}/src/Generating/PiecePool.h ${PROJECT_SOURCE_DIR}/src/Generating/Prefab.h ${PROJECT_SOURCE_DIR}/src/Generating/PrefabPiecePool.h ${PROJECT_SOURCE_DIR}/src/Generating/VerticalLimit.h ${PROJECT_SOURCE_DIR}/src/Generating/VerticalStrategy.h ${PROJECT_SOURCE_DIR}/src/Noise/Noise.h ${PROJECT_SOURCE_DIR}/src/OSSupport/CriticalSection.h ${PROJECT_SOURCE_DIR}/src/OSSupport/Event.h ${PROJECT_SOURCE_DIR}/src/OSSupport/File.h ${PROJECT_SOURCE_DIR}/src/OSSupport/GZipFile.h ${PROJECT_SOURCE_DIR}/src/OSSupport/StackTrace.h ${PROJECT_SOURCE_DIR}/src/WorldStorage/FastNBT.h ${PROJECT_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h ) set (SRCS LoadablePieces.cpp Stubs.cpp LuaState_Typedefs.inc LuaState_Declaration.inc Bindings.h ) if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") add_compile_options("-Wno-error=global-constructors") add_compile_options("-Wno-error=switch-enum") endif() if (MSVC) # Add the MSVC-specific LeakFinder sources: list (APPEND SHARED_SRCS ${PROJECT_SOURCE_DIR}/src/LeakFinder.cpp ${PROJECT_SOURCE_DIR}/src/StackWalker.cpp) list (APPEND SHARED_HDRS ${PROJECT_SOURCE_DIR}/src/LeakFinder.h ${PROJECT_SOURCE_DIR}/src/StackWalker.h) endif() source_group("Shared" FILES ${SHARED_SRCS} ${SHARED_HDRS}) source_group("Sources" FILES ${SRCS}) source_group("Data files" FILES Test.cubeset Test1.schematic) add_executable(LoadablePieces ${SRCS} ${SHARED_SRCS} ${SHARED_HDRS} Test.cubeset Test1.schematic) target_link_libraries(LoadablePieces libdeflate tolualib) add_test(NAME LoadablePieces-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND LoadablePieces) # Put the projects into solution folders (MSVC): set_target_properties( LoadablePieces PROPERTIES FOLDER Tests )