cmake_minimum_required(VERSION 3.0.2) enable_testing() include_directories(${CMAKE_SOURCE_DIR}/src/) include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/) include_directories(${CMAKE_CURRENT_SOURCE_DIR}) add_definitions(-DTEST_GLOBALS=1) set (SHARED_SRCS ${CMAKE_SOURCE_DIR}/src/BiomeDef.cpp ${CMAKE_SOURCE_DIR}/src/BlockArea.cpp ${CMAKE_SOURCE_DIR}/src/Cuboid.cpp ${CMAKE_SOURCE_DIR}/src/ChunkData.cpp ${CMAKE_SOURCE_DIR}/src/StringCompression.cpp ${CMAKE_SOURCE_DIR}/src/StringUtils.cpp ${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.cpp ${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.cpp ${CMAKE_SOURCE_DIR}/src/Generating/PiecePool.cpp ${CMAKE_SOURCE_DIR}/src/Generating/Prefab.cpp ${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp ${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.cpp ${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.cpp ${CMAKE_SOURCE_DIR}/src/Noise/Noise.cpp ${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp ${CMAKE_SOURCE_DIR}/src/OSSupport/Event.cpp ${CMAKE_SOURCE_DIR}/src/OSSupport/File.cpp ${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.cpp ${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.cpp ${CMAKE_SOURCE_DIR}/src/OSSupport/WinStackWalker.cpp ${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp ${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp ) set (SHARED_HDRS ${CMAKE_SOURCE_DIR}/src/BiomeDef.h ${CMAKE_SOURCE_DIR}/src/BlockArea.h ${CMAKE_SOURCE_DIR}/src/Cuboid.h ${CMAKE_SOURCE_DIR}/src/ChunkData.h ${CMAKE_SOURCE_DIR}/src/Globals.h ${CMAKE_SOURCE_DIR}/src/StringCompression.h ${CMAKE_SOURCE_DIR}/src/StringUtils.h ${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.h ${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.h ${CMAKE_SOURCE_DIR}/src/Generating/PiecePool.h ${CMAKE_SOURCE_DIR}/src/Generating/Prefab.h ${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.h ${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.h ${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.h ${CMAKE_SOURCE_DIR}/src/Noise/Noise.h ${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.h ${CMAKE_SOURCE_DIR}/src/OSSupport/Event.h ${CMAKE_SOURCE_DIR}/src/OSSupport/File.h ${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.h ${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.h ${CMAKE_SOURCE_DIR}/src/OSSupport/WinStackWalker.h ${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.h ${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h ) set (SRCS LuaThreadStress.cpp Stubs.cpp LuaState_Typedefs.inc LuaState_Declaration.inc Bindings.h ) source_group("Shared" FILES ${SHARED_SRCS} ${SHARED_HDRS}) source_group("Sources" FILES ${SRCS}) source_group("Lua files" FILES Test.lua) add_executable(LuaThreadStress ${SRCS} ${SHARED_SRCS} ${SHARED_HDRS} Test.lua) target_link_libraries(LuaThreadStress tolualib zlib fmt::fmt) add_test(NAME LuaThreadStress-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND LuaThreadStress) # Put the projects into solution folders (MSVC): set_target_properties( LuaThreadStress PROPERTIES FOLDER Tests )