summaryrefslogtreecommitdiffstats
path: root/MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua
blob: aefae2c2f7b9a126a810bfd91ee7573703dfca08 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
return
{
	HOOK_PLAYER_SHOOTING =
	{
		CalledWhen = "When the player releases the bow, shooting an arrow (other projectiles: unknown)",
		DefaultFnName = "OnPlayerShooting",  -- also used as pagename
		Desc = [[
			This hook is called when the {{cPlayer|player}} shoots their bow. It is called for the actual
			release of the {{cArrowEntity|arrow}}. FIXME: It is currently unknown whether other
			{{cProjectileEntity|projectiles}} (snowballs, eggs) trigger this hook.</p>
			<p>
			To get the player's position and direction, use the {{cPlayer}}:GetEyePosition() and
			cPlayer:GetLookVector() functions. Note that for shooting a bow, the position for the arrow creation
			is not at the eye pos, some adjustments are required. FIXME: Export the {{cPlayer}} function for
			this adjustment.
		]],
		Params =
		{
			{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player shooting" },
		},
		Returns = [[
			If the function returns false or no value, the next plugin's callback is called, and finally
			MCServer creates the projectile. If the functino returns true, no other callback is called and no
			projectile is created.
		]],
	},  -- HOOK_PLAYER_SHOOTING
}