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return
{
HOOK_PLAYER_USING_BLOCK =
{
CalledWhen = "Just before a player uses a block (chest, furnace...). Plugin may override / refuse.",
DefaultFnName = "OnPlayerUsingBlock", -- also used as pagename
Desc = [[
This hook is called when a {{cPlayer|player}} has right-clicked a block that can be used, such as a
{{cChestEntity|chest}} or a lever. It is called before Cuberite processes the usage (sends the UI
handling packets / toggles redstone). Plugins may refuse the interaction by returning true.</p>
<p>
Note that the block coords given in this callback are for the (solid) block that is being clicked,
not the air block between it and the player.</p>
<p>
To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function.</p>
<p>
See also the {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}} for a similar hook called after the use, the
{{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} and {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}} for
similar hooks called when a player interacts with any block with a usable item in hand, such as a
bucket.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is using the block" },
{ Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
{ Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
{ Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
{ Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
{ Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
{ Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
{ Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called and then Cuberite
processes the interaction. If the function returns true, no other callbacks are called for this
event and the interaction is silently dropped.
]],
}, -- HOOK_PLAYER_USING_BLOCK
}
|