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return
{
HOOK_SPAWNING_ENTITY =
{
CalledWhen = "Before an entity is spawned in the world.",
DefaultFnName = "OnSpawningEntity", -- also used as pagename
Desc = [[
This hook is called before the server spawns an {{cEntity|entity}}. The plugin can either modify the
entity before it is spawned, or disable the spawning altogether. You can't disable the spawning if the
entity is a player. If the entity spawning is a monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}}
hook is called before this hook.</p>
<p>
See also the {{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} hook for a similar hook called after the
entity is spawned.
]],
Params =
{
{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity will spawn" },
{ Name = "Entity", Type = "{{cEntity}} descentant", Notes = "The entity that will spawn" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. Finally, the server
spawns the entity with whatever parameters have been set on the {{cEntity}} object by the callbacks.
If the function returns true, no other callback is called for this event and the entity is not
spawned.
]],
}, -- HOOK_SPAWNING_ENTITY
}
|