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function OnPlayerJoined(Player)
ShowMOTDTo( Player )
local Server = cRoot:Get():GetServer()
Server:SendMessage(cChatColor.Yellow .. "[JOIN] " .. cChatColor.White .. Player:GetName() .. " has joined the game" )
return false
end
function OnDisconnect(Player, Reason)
local Server = cRoot:Get():GetServer()
Server:SendMessage(cChatColor.Yellow .. "[LEAVE] " .. cChatColor.White .. Player:GetName() .. " has left the game" )
end
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