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function HandleSpawnCommand( Split, Player )
World = Player:GetWorld()
X[Player:GetName()] = Player:GetPosX()
Y[Player:GetName()] = Player:GetPosY()
Z[Player:GetName()] = Player:GetPosZ()
Player:TeleportTo( World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ() )
LOGINFO( Player:GetName() .. " returned to spawn." )
return true
end
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