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function HandleTimeCommand( Split, Player )
if Split[2] == nil then
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /time [Day/Night/Set/Add]" )
return true
end
local Server = cRoot:Get():GetServer()
if( string.upper( Split[2] ) == "DAY") then
Player:GetWorld():SetTimeOfDay( 0 )
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to daytime" )
elseif( string.upper( Split[2] ) == "NIGHT") then
Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to nighttime" )
elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then
Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to " .. Split[3] )
elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then
Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. Split[3] .. "Was added to the time" )
else
Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /time [Day/Night/Set/Add]" )
end
return true
end
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