summaryrefslogtreecommitdiffstats
path: root/MCServer/Plugins/Debuggers/Debuggers.lua
blob: c80957511f42d0ff6ee7b343480c2cc563e04b40 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185

-- Global variables
PLUGIN = {};	-- Reference to own plugin object
ShouldDumpFunctions = false;  -- If set to true, all available functions are logged upon plugin initialization





function Initialize(Plugin)
	PLUGIN = Plugin
	
	Plugin:SetName("Debuggers")
	Plugin:SetVersion(1)
	
	PluginManager = cRoot:Get():GetPluginManager()
	PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_ITEM)
	PluginManager:AddHook(Plugin, cPluginManager.HOOK_TAKE_DAMAGE)
	
	LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())

	-- dump all available functions to console:
	if (ShouldDumpFunctions) then
		LOG("Dumping all available functions:");
		function dump (prefix, a, Output)
			for i, v in pairs (a) do
				if (type(v) == "table") then
					if (GetChar(i, 1) ~= ".") then
						if (v == _G) then
							LOG(prefix .. i .. " == _G, CYCLE, ignoring");
						elseif (v == _G.package) then
							LOG(prefix .. i .. " == _G.package, ignoring");
						else
							dump(prefix .. i .. ".", v, Output)
						end
					end
				elseif (type(v) == "function") then
					if (string.sub(i, 1, 2) ~= "__") then
						table.insert(Output, prefix .. i .. "()");
					end
				end
			end
		end

		local Output = {};
		dump("", _G, Output);

		table.sort(Output);
		local f = io.open("API.txt", "w");
		for i, n in ipairs(Output) do
			f:write(n, "\n");
		end
		f:close();
	end

	return true
end





function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)

	-- dont check if the direction is in the air
	if (BlockFace == BLOCK_FACE_NONE) then
		return false
	end

	local HeldItem = Player:GetEquippedItem();


	if (HeldItem.m_ItemType == E_ITEM_STICK) then
		-- Magic sTick of ticking: set the pointed block for ticking at the next tick
		Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
		Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ);
		return true
	end


	if (HeldItem.m_ItemType == E_ITEM_BLAZE_ROD) then
		-- Magic rod of query: show block types and metas for both neighbors of the pointed face
		local Type = 0;
		local Meta = 0;
		local Valid = false;
		Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta);

		if (Type == E_BLOCK_AIR) then
			Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta);
		else
			local TempItem = cItem(Type, 1, Meta);
			Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
		end
		
		local X = BlockX;
		local Y = BlockY;
		local Z = BlockZ;
		X, Y, Z = AddFaceDirection(BlockX, BlockY, BlockZ, BlockFace);
		Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta);
		if (Type == E_BLOCK_AIR) then
			Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta);
		else
			local TempItem = cItem(Type, 1, Meta);
			Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
			return true;
		end
	end


	-- Rclk with a diamond to read a block area, dump it, crop it, dump it again, crop it again...
	if (Player:GetEquippedItem().m_ItemType == E_ITEM_DIAMOND) then
		local Area = cBlockArea();
		Area:Read(Player:GetWorld(),
			BlockX - 9, BlockX + 9,
			BlockY - 7, BlockY + 7,
			BlockZ - 9, BlockZ + 9
		);

		LOG("Size before cropping: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
		Area:DumpToRawFile("crop0.dat");
		Area:Crop(2, 3, 0, 0, 0, 0);
		LOG("Size after cropping 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
		Area:DumpToRawFile("crop1.dat");
		Area:Crop(2, 3, 0, 0, 0, 0);
		LOG("Size after cropping 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
		Area:DumpToRawFile("crop2.dat");
		Area:Crop(0, 0, 0, 0, 3, 2);
		LOG("Size after cropping 3: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
		Area:DumpToRawFile("crop3.dat");
		Area:Crop(0, 0, 3, 2, 0, 0);
		LOG("Size after cropping 4: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
		Area:DumpToRawFile("crop4.dat");

		LOG("Crop test done");
		return false;
	end


	-- Rclk with an eye of ender places a predefined schematic at the cursor
	if (Player:GetEquippedItem().m_ItemType == E_ITEM_EYE_OF_ENDER) then
		local Area = cBlockArea();
		if not(Area:LoadFromSchematicFile("schematics/test.schematic")) then
			LOG("Loading failed");
			return false;
		end
		LOG("Schematic loaded, placing now.");
		Area:Write(Player:GetWorld(), BlockX, BlockY, BlockZ);
		LOG("Done.");
		return false;
	end
	
	
	-- Rclk with an ender pearl saves a predefined area around the cursor into a .schematic file
	if (Player:GetEquippedItem().m_ItemType == E_ITEM_ENDER_PEARL) then
		local Area = cBlockArea();
		if not(Area:Read(Player:GetWorld(), 
			BlockX - 8, BlockX + 8, BlockY - 8, BlockY + 8, BlockZ - 8, BlockZ + 8)
		) then
			LOG("LUA: Area couldn't be read");
			return false;
		end
		LOG("LUA: Area read, saving now.");
		if not(Area:SaveToSchematicFile("schematics/out.schematic")) then
			LOG("LUA: Cannot save schematic file.");
			return false;
		end
		LOG("LUA: Done.");
		return false;
	end
	
end





function OnTakeDamage(Receiver, TDI)
	-- Receiver is cPawn
	-- TDI is TakeDamageInfo

	LOG(Receiver:GetClass() .. " was dealt RawDamage " .. TDI.RawDamage .. ", FinalDamage " .. TDI.FinalDamage .. " (that is, " .. (TDI.RawDamage - TDI.FinalDamage) .. " HPs covered by armor)");
end