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-- Global variables
PLUGIN = {}; -- Reference to own plugin object
ShouldDumpFunctions = false; -- If set to true, all available functions are logged upon plugin initialization
function Initialize(Plugin)
PLUGIN = Plugin
Plugin:SetName("Debuggers")
Plugin:SetVersion(1)
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_ITEM);
PluginManager:AddHook(Plugin, cPluginManager.HOOK_TAKE_DAMAGE);
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
-- dump all available functions to console:
if (ShouldDumpFunctions) then
LOG("Dumping all available functions:");
function dump (prefix, a, Output)
for i, v in pairs (a) do
if (type(v) == "table") then
if (GetChar(i, 1) ~= ".") then
if (v == _G) then
LOG(prefix .. i .. " == _G, CYCLE, ignoring");
elseif (v == _G.package) then
LOG(prefix .. i .. " == _G.package, ignoring");
else
dump(prefix .. i .. ".", v, Output)
end
end
elseif (type(v) == "function") then
if (string.sub(i, 1, 2) ~= "__") then
table.insert(Output, prefix .. i .. "()");
end
end
end
end
local Output = {};
dump("", _G, Output);
table.sort(Output);
local f = io.open("API.txt", "w");
for i, n in ipairs(Output) do
f:write(n, "\n");
end
f:close();
end
return true
end
function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
-- dont check if the direction is in the air
if (BlockFace == BLOCK_FACE_NONE) then
return false
end
local HeldItem = Player:GetEquippedItem();
if (HeldItem.m_ItemType == E_ITEM_STICK) then
-- Magic sTick of ticking: set the pointed block for ticking at the next tick
Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ);
return true
end
if (HeldItem.m_ItemType == E_ITEM_BLAZE_ROD) then
-- Magic rod of query: show block types and metas for both neighbors of the pointed face
local Type = 0;
local Meta = 0;
local Valid = false;
Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta);
if (Type == E_BLOCK_AIR) then
Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta);
else
local TempItem = cItem(Type, 1, Meta);
Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
end
local X = BlockX;
local Y = BlockY;
local Z = BlockZ;
X, Y, Z = AddFaceDirection(BlockX, BlockY, BlockZ, BlockFace);
Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta);
if (Type == E_BLOCK_AIR) then
Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta);
else
local TempItem = cItem(Type, 1, Meta);
Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
return true;
end
end
-- Rclk with a diamond to test block area cropping and expanding
if (Player:GetEquippedItem().m_ItemType == E_ITEM_DIAMOND) then
local Area = cBlockArea();
Area:Read(Player:GetWorld(),
BlockX - 19, BlockX + 19,
BlockY - 7, BlockY + 7,
BlockZ - 19, BlockZ + 19
);
LOG("Size before cropping: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
Area:DumpToRawFile("crop0.dat");
Area:Crop(2, 3, 0, 0, 0, 0);
LOG("Size after cropping 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
Area:DumpToRawFile("crop1.dat");
Area:Crop(2, 3, 0, 0, 0, 0);
LOG("Size after cropping 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
Area:DumpToRawFile("crop2.dat");
Area:Expand(2, 3, 0, 0, 0, 0);
LOG("Size after expanding 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
Area:DumpToRawFile("expand1.dat");
Area:Expand(3, 2, 1, 1, 0, 0);
LOG("Size after expanding 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
Area:DumpToRawFile("expand2.dat");
Area:Crop(0, 0, 0, 0, 3, 2);
LOG("Size after cropping 3: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
Area:DumpToRawFile("crop3.dat");
Area:Crop(0, 0, 3, 2, 0, 0);
LOG("Size after cropping 4: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
Area:DumpToRawFile("crop4.dat");
LOG("Crop test done");
Player:SendMessage("Crop / expand test done.");
return false;
end
-- Rclk with an eye of ender places a predefined schematic at the cursor
if (Player:GetEquippedItem().m_ItemType == E_ITEM_EYE_OF_ENDER) then
local Area = cBlockArea();
if not(Area:LoadFromSchematicFile("schematics/test.schematic")) then
LOG("Loading failed");
return false;
end
LOG("Schematic loaded, placing now.");
Area:Write(Player:GetWorld(), BlockX, BlockY, BlockZ);
LOG("Done.");
return false;
end
-- Rclk with an ender pearl saves a predefined area around the cursor into a .schematic file. Also tests area copying
if (Player:GetEquippedItem().m_ItemType == E_ITEM_ENDER_PEARL) then
local Area = cBlockArea();
if not(Area:Read(Player:GetWorld(),
BlockX - 8, BlockX + 8, BlockY - 8, BlockY + 8, BlockZ - 8, BlockZ + 8)
) then
LOG("LUA: Area couldn't be read");
return false;
end
LOG("LUA: Area read, copying now.");
local Area2 = cBlockArea();
Area2:CopyFrom(Area);
LOG("LUA: Copied, now saving.");
if not(Area2:SaveToSchematicFile("schematics/test.schematic")) then
LOG("LUA: Cannot save schematic file.");
return false;
end
LOG("LUA: Done.");
return false;
end
end
function OnTakeDamage(Receiver, TDI)
-- Receiver is cPawn
-- TDI is TakeDamageInfo
LOG(Receiver:GetClass() .. " was dealt RawDamage " .. TDI.RawDamage .. ", FinalDamage " .. TDI.FinalDamage .. " (that is, " .. (TDI.RawDamage - TDI.FinalDamage) .. " HPs covered by armor)");
end
function OnChunkGenerated(World, ChunkX, ChunkZ, ChunkDesc)
-- Test ChunkDesc / BlockArea interaction
local BlockArea = cBlockArea();
ChunkDesc:ReadBlockArea(BlockArea, 0, 15, 50, 70, 0, 15);
-- BlockArea:SaveToSchematicFile("ChunkBlocks_" .. ChunkX .. "_" .. ChunkZ .. ".schematic");
ChunkDesc:WriteBlockArea(BlockArea, 5, 115, 5);
return false;
end
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