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-- DiamondMover.lua
-- An example Lua plugin using the cBlockArea object
-- When a player rclks with a diamond in their hand, an area around the clicked block is moved in the direction the player is facing
-- Global variables
PLUGIN = {} -- Reference to own plugin object
MOVER_SIZE_X = 4;
MOVER_SIZE_Y = 4;
MOVER_SIZE_Z = 4;
function Initialize(Plugin)
PLUGIN = Plugin;
Plugin:SetName("DiamondMover");
Plugin:SetVersion(1);
PluginManager = cRoot:Get():GetPluginManager();
PluginManager:AddHook(Plugin, cPluginManager.HOOK_BLOCK_PLACE);
return true;
end
function OnBlockPlace(Player, BlockX, BlockY, BlockZ, BlockFace, HeldItem)
-- Don't check if the direction is in the air
if (BlockFace == -1) then
return false;
end;
if (Player:HasPermission("diamondmover.move") == false) then
return true;
end;
-- Rclk with a diamond to push in the direction the player is facing
if (Player:GetEquippedItem().m_ItemType == E_ITEM_DIAMOND) then
local Area = cBlockArea();
Area:Read(Player:GetWorld(),
BlockX - MOVER_SIZE_X, BlockX + MOVER_SIZE_X,
BlockY - MOVER_SIZE_Y, BlockY + MOVER_SIZE_Y,
BlockZ - MOVER_SIZE_Z, BlockZ + MOVER_SIZE_Z
);
local PlayerPitch = Player:GetPitch();
if (PlayerPitch < -70) then -- looking up
BlockY = BlockY + 1;
else
if (PlayerPitch > 70) then -- looking down
BlockY = BlockY - 1;
else
local PlayerRot = Player:GetRotation() + 180; -- Convert [-180, 180] into [0, 360] for simpler conditions
if ((PlayerRot < 45) or (PlayerRot > 315)) then
BlockZ = BlockZ - 1;
else
if (PlayerRot < 135) then
BlockX = BlockX + 1;
else
if (PlayerRot < 225) then
BlockZ = BlockZ + 1;
else
BlockX = BlockX - 1;
end;
end;
end;
end;
end;
Area:Write(Player:GetWorld(), BlockX - MOVER_SIZE_X, BlockY - MOVER_SIZE_Y, BlockZ - MOVER_SIZE_Z);
return false;
end
end
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