1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
local FireBlocks = {} -- List of blocks that are currently burning!
function Initialize( Plugin )
Plugin:SetName( "Fire" )
Plugin:SetVersion( 2 )
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_TICK )
PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_BLOCK_PLACE )
PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_BLOCK_DIG )
Log( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
return true
end
function IsForeverBurnable( BlockID )
if( BlockID == E_BLOCK_BLOODSTONE ) then
return true
end
return false
end
function IsBurnable( BlockID )
if( BlockID == E_BLOCK_LEAVES or BlockID == E_BLOCK_LOG ) then
return true
end
return false
end
function FindBurnableAround( X, Y, Z )
World = cRoot:Get():GetWorld()
ListBurnables = {}
if( IsBurnable( World:GetBlock(X-1, Y, Z) ) ) then
table.insert( ListBurnables, { ["x"] = X-1, ["y"] = Y, ["z"] = Z } )
end
if( IsBurnable( World:GetBlock(X+1, Y, Z) ) ) then
table.insert( ListBurnables, { ["x"] = X+1, ["y"] = Y, ["z"] = Z } )
end
if( IsBurnable( World:GetBlock(X, Y-1, Z) ) ) then
table.insert( ListBurnables, { ["x"] = X, ["y"] = Y-1, ["z"] = Z } )
end
if( IsBurnable( World:GetBlock(X, Y+1, Z) ) ) then
table.insert( ListBurnables, { ["x"] = X, ["y"] = Y+1, ["z"] = Z } )
end
if( IsBurnable( World:GetBlock(X, Y, Z-1) ) ) then
table.insert( ListBurnables, { ["x"] = X, ["y"] = Y, ["z"] = Z-1 } )
end
if( IsBurnable( World:GetBlock(X, Y, Z+1) ) ) then
table.insert( ListBurnables, { ["x"] = X, ["y"] = Y, ["z"] = Z+1 } )
end
return ListBurnables
end
function OnBlockPlace( PacketData, Player )
if( PacketData.m_ItemType == E_BLOCK_FIRE or PacketData.m_ItemType == E_ITEM_FLINT_AND_STEEL ) then
if( PacketData.m_Direction > -1 ) then
local X = PacketData.m_PosX
local Y = PacketData.m_PosY
local Z = PacketData.m_PosZ
X, Y, Z = AddDirection( X, Y, Z, PacketData.m_Direction )
local World = cRoot:Get():GetWorld()
--Since flint and steel doesn't do anything on the server side yet
if( PacketData.m_ItemType == E_ITEM_FLINT_AND_STEEL ) then
World:SetBlock( X, Y, Z, E_BLOCK_FIRE, 0 )
end
if( not IsForeverBurnable( World:GetBlock( X, Y-1, Z ) ) ) then
table.insert( FireBlocks, { ["x"] = X, ["y"] = Y, ["z"] = Z } )
end
end
end
return false -- dont forbid placing the fire
end
-- To put out fires! :D
function OnBlockDig( PacketData, Player )
if( PacketData.m_Direction < 0 ) then
return false
end
local X = PacketData.m_PosX
local Y = PacketData.m_PosY
local Z = PacketData.m_PosZ
X, Y, Z = AddDirection( X, Y, Z, PacketData.m_Direction )
local World = cRoot:Get():GetWorld()
if( World:GetBlock( X, Y, Z ) == E_BLOCK_FIRE ) then
World:SetBlock( X, Y, Z, E_BLOCK_AIR, 0 )
end
return false
end
local NumTicks = 0
function Tick( DeltaTime )
if( NumTicks < 10 ) then -- Only spread every 10 ticks, to make sure it doesnt happen too fast
NumTicks = NumTicks + 1
return
end
NumTicks = 0
local World = cRoot:Get():GetWorld()
local NewTable = {}
for key,val in pairs(FireBlocks) do
X = val["x"]
Y = val["y"]
Z = val["z"]
local Burnables = FindBurnableAround(X, Y, Z)
if( math.random(10) > 5 ) then
table.insert( NewTable, val )
elseif( #Burnables > 0 ) then
local ToBurn = Burnables[ math.random( #Burnables ) ]
World:SetBlock( ToBurn["x"], ToBurn["y"], ToBurn["z"], E_BLOCK_FIRE, 0 )
table.insert( NewTable, ToBurn )
table.insert( NewTable, val )
else
World:SetBlock( X, Y, Z, 0, 0 )
end
end
FireBlocks = NewTable
end
|