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function OnBlockPlace( Block, Player )
-- dont check if the direction is in the air
if Block.m_Direction == -1 then
return false
end
if (Block.m_ItemType ~= 280) then -- not a Stick of Ticking
return false
end
LOG("Setting next block tick to {" .. Block.m_PosX .. ", " .. Block.m_PosY .. ", " .. Block.m_PosZ .. "}")
Player:GetWorld():SetNextBlockTick(Block.m_PosX, Block.m_PosY, Block.m_PosZ);
return true
end
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