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|
#*****************#
# Furnace Recipes #
#*****************#
#
#
#******************************************************#
# Basic Notation Help
#
# **** Item Definition ****
# An Item is defined by an Item Type, an amount (and damage)
# The damage is optional, and if not specified it's assumed to be 0
#
# Cactus Green example:
# 351 : 2 ( , 1 )
# ItemType : Damage ( , Amount )
# or simple use the item name (marked in items.ini):
# CactusGreen ( , 1 )
#
#
# **** Recipe and result ****
#
# Cobble @ 200 = Stone -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
#
# Write in full:
# Cobble : 0 , 1 @ 200 = 1 : 1 , 1
# ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount
#
#
# **** Fuel ****
#
# !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s)
#
# ! Wood , 1 = 300
# Fuel ItemType , Amount = ticks
#
#******************************************************#
#--------------------------
# Smelting recipes
Cobble = Stone
IronOre = IronIngot
GoldOre = GoldIngot
NetherQuartzOre = NetherQuartz
Sand = Glass
Pork = CookedPork
RawBeef = Steak
Potato = BakedPotato
RawChicken = CookedChicken
Clay = Brick
ClayBlock = HardenedClay
Netherrack = NetherBrick
RawFish = CookedFish
Log = CharCoal
DarkOakLog = CharCoal
Cactus = GreenDye
WetSponge = Sponge
Stonebrick = CrackedStonebrick
RawRabbit = CookedRabbit
RawMutton = CookedMutton
#--------------------------
# Fuels
! CharCoal = 1600 # -> 80 sec
! Coal = 1600 # -> 80 sec
! WoodenSlab = 15 # -> 7.5 sec
! Planks = 300 # -> 15 sec
! Stick = 100 # -> 5 sec
! Fence = 300 # -> 15 sec
! SpruceFence = 300 # -> 15 sec
! BirchFence = 300 # -> 15 sec
! JungleFence = 300 # -> 15 sec
! DarkOakFence = 300 # -> 15 sec
! AcaciaFence = 300 # -> 15 sec
! WoodStairs = 300 # -> 15 sec
! Workbench = 300 # -> 15 sec
! Bookshelf = 300 # -> 15 sec
! Chest = 300 # -> 15 sec
! Jukebox = 300 # -> 15 sec
! Lavabucket = 20000 # -> 1000 sec
! Log = 300 # -> 15 sec
! DarkOakLog = 300 # -> 15 sec
! Sapling = 100 # -> 5 sec
! CoalBlock = 16000 # -> 800 sec
! BlazeRod = 2400 # -> 120 sec
! NoteBlock = 300 # -> 15 sec
! HugeRedMushroom = 300 # -> 15 sec
! HugeBrownMushroom = 300 # -> 15 sec
! Banner = 300 # -> 15 sec
! BlackBanner = 300 # -> 15 sec
! RedBanner = 300 # -> 15 sec
! GreenBanner = 300 # -> 15 sec
! BrownBanner = 300 # -> 15 sec
! BlueBanner = 300 # -> 15 sec
! PurpleBanner = 300 # -> 15 sec
! CyanBanner = 300 # -> 15 sec
! SilverBanner = 300 # -> 15 sec
! GrayBanner = 300 # -> 15 sec
! PinkBanner = 300 # -> 15 sec
! LimeBanner = 300 # -> 15 sec
! YellowBanner = 300 # -> 15 sec
! LightBlueBanner = 300 # -> 15 sec
! MagentaBanner = 300 # -> 15 sec
! OrangeBanner = 300 # -> 15 sec
! WhiteBanner = 300 # -> 15 sec
! DaylightSensor = 300 # -> 15 sec
! FenceGate = 300 # -> 15 sec
! SpruceFenceGate = 300 # -> 15 sec
! BirchFenceGate = 300 # -> 15 sec
! JungleFenceGate = 300 # -> 15 sec
! DarkOakFenceGate = 300 # -> 15 sec
! Trapdoor = 300 # -> 15 sec
! TrappedChest = 300 # -> 15 sec
! WoodPlate = 300 # -> 15 sec
! WoodPickaxe = 200 # -> 10 sec
! WoodAxe = 200 # -> 10 sec
! WoodShovel = 200 # -> 10 sec
! WoodHoe = 200 # -> 10 sec
! WoodSword = 200 # -> 10 sec
|