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// HeightBiomeMap.h
// Declares the cHeightBiomeMap class representing a stats module that produces an image of heights and biomes combined
#pragma once
#include "ImageComposingCallback.h"
class cHeightBiomeMap :
public cImageComposingCallback
{
typedef cImageComposingCallback super;
public:
// Minima and maxima for the regions processed through this callback
int m_MinRegionX, m_MaxRegionX;
int m_MinRegionZ, m_MaxRegionZ;
cHeightBiomeMap(void);
protected:
int m_CurrentChunkX; // Absolute chunk coords
int m_CurrentChunkZ;
int m_CurrentChunkRelX; // Chunk offset from the start of the region
int m_CurrentChunkRelZ;
/** Biome-map for the current chunk */
char m_ChunkBiomes[16 * 16];
/** Height-map for the current chunk */
int m_ChunkHeight[16 * 16];
/** Block data for the current chunk (between OnSection() and OnSectionsFinished()) */
BLOCKTYPE m_BlockTypes [16 * 16 * 256];
// cCallback overrides:
virtual bool OnNewRegion(int a_RegionX, int a_RegionZ) override;
virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return CALLBACK_CONTINUE; }
virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return CALLBACK_CONTINUE; }
virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return CALLBACK_CONTINUE; }
virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return CALLBACK_CONTINUE; }
virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return CALLBACK_CONTINUE; }
virtual bool OnTerrainPopulated(bool a_Populated) override { return a_Populated ? CALLBACK_CONTINUE : CALLBACK_ABORT; } // If not populated, we don't want it!
virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
virtual bool OnHeightMap(const int * a_HeightMapBE) override;
virtual bool OnSection(
unsigned char a_Y,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockAdditional,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight
) override;
virtual bool OnSectionsFinished(void) override;
} ;
class cHeightBiomeMapFactory :
public cCallbackFactory
{
public:
virtual ~cHeightBiomeMapFactory();
virtual cCallback * CreateNewCallback(void) override
{
return new cHeightBiomeMap;
}
} ;
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