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// Regions.h

// Declares the cRegions class representing individual regions to zap





#pragma once

#include <iostream>





struct cRegion
{
	int m_MinX, m_MaxX;
	int m_MinY, m_MaxY;
	int m_MinZ, m_MaxZ;
	
	bool m_ShouldZapBlocks;
	bool m_ShouldZapEntities;
	
	cRegion(void);
	cRegion(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, bool a_ShouldZapBlocks, bool a_ShouldZapEntities);
	
	bool TouchesChunk(int a_ChunkX, int a_ChunkZ) const;
} ;

typedef std::vector<cRegion> cRegionVector;





class cRegions
{
public:
	/// Reads the list of regions from the specified stream
	void Read(std::istream & a_Stream);
	
	/// Returns all regions in this container
	const cRegionVector & GetAll(void) const { return m_Regions; }
	
protected:
	cRegionVector m_Regions;
	
	/// Adds a new region based on the contents of the split line. The split must already be the correct size
	void AddRegion(const AStringVector & a_Split);
	
} ;