1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
|
const g_DistanceBetweenSquares = 0;//.01;
const g_Colors = [
"#0000FF",
"#00FF00",
"#FF0000",
"#FF00FF",
"#00FFFF",
"#FFFF00",
"#000000",
"#9BADFF"
]
class ValueMap {
constructor() {
this.values = new Uint8Array(4 * 4);
this.sizeX = 4;
this.sizeZ = 4;
this.reset();
}
reset() {
this.sizeX = 4;
this.sizeZ = 4;
this.values = new Uint8Array(this.sizeX * this.sizeZ);
for (let x = 0; x < this.sizeX; x++)
{
for (let z = 0; z < this.sizeZ; z++)
{
this.values[x + this.sizeZ * z] = Math.floor(Math.random() * 8);
}
}
}
chooseRandomNumber() {
let numArguments = arguments.length;
return arguments[Math.floor(Math.random() * arguments.length)];
}
smooth() {
let sizeZ = this.sizeZ - 2;
let sizeX = this.sizeX - 2;
let cache = new Uint8Array((this.sizeX - 2) * (this.sizeZ - 2));
for (let z = 0; z < sizeZ; z++)
{
for (let x = 0; x < sizeX; x++)
{
let val = this.values[x + 1 + (z + 1) * this.sizeX];
let above = this.values[x + 1 + z * this.sizeX];
let below = this.values[x + 1 + (z + 2) * this.sizeX];
let left = this.values[x + (z + 1) * this.sizeX];
let right = this.values[x + 2 + (z + 1) * this.sizeX];
if ((left == right) && (above == below))
{
if (Math.random() < 0.5)
{
val = left;
}
else
{
val = below;
}
}
else
{
if (left == right)
{
val = left;
}
if (above == below)
{
val = above;
}
}
cache[x + z * sizeX] = val;
}
}
this.values = cache;
this.sizeX -= 2;
this.sizeZ -= 2;
}
zoom() {
let lowStepX = (this.sizeX - 1) * 2;
let lowStepZ = (this.sizeZ - 1) * 2;
let cache = new Uint8Array(lowStepX * lowStepZ);
for (let z = 0; z < this.sizeZ - 1; z++)
{
let idx = (z * 2) * lowStepX;
let PrevZ0 = this.values[z * this.sizeX];
let PrevZ1 = this.values[(z + 1) * this.sizeX];
for (let x = 0; x < this.sizeX - 1; x++)
{
let ValX1Z0 = this.values[x + 1 + z * this.sizeX];
let ValX1Z1 = this.values[x + 1 + (z + 1) * this.sizeX];
cache[idx] = PrevZ0;
cache[idx + lowStepX] = this.chooseRandomNumber(PrevZ0, PrevZ1);
cache[idx + 1] = this.chooseRandomNumber(PrevZ0, ValX1Z0);
cache[idx + 1 + lowStepX] = this.chooseRandomNumber(PrevZ0, ValX1Z0, PrevZ1, ValX1Z1);
idx += 2;
PrevZ0 = ValX1Z0;
PrevZ1 = ValX1Z1;
}
}
this.values = cache;
this.sizeX = lowStepX;
this.sizeZ = lowStepZ;
}
visualize(context, canvas) {
context.clearRect(0, 0, canvas.width, canvas.height);
const squareSizeX = canvas.width / (this.sizeX - 1) - g_DistanceBetweenSquares;
const squareSizeY = canvas.height / (this.sizeZ - 1) - g_DistanceBetweenSquares;
for (let x = 0; x < this.sizeX - 1; x++)
{
for (let y = 0; y < this.sizeZ - 1; y++)
{
let renderX = canvas.width / (this.sizeX - 1) * x + g_DistanceBetweenSquares;
let renderY = canvas.height / (this.sizeZ - 1) * y + g_DistanceBetweenSquares;
context.fillStyle = g_Colors[this.values[x + y * this.sizeZ]];
context.fillRect(renderX, renderY, squareSizeX, squareSizeY);
}
}
context.save();
context.globalCompositeOperation = 'difference';
context.fillStyle = 'white';
context.fillText("Size: " + (this.sizeX - 1) + "x" + (this.sizeZ - 1), 5, 10);
context.restore();
}
}
|