summaryrefslogtreecommitdiffstats
path: root/recipes.txt
blob: 896c542832f9c4b15747594c435fa3bcc7735316 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
#***************************
# Default Crafting Recipes #
#**************************#
#                          #
#    Coded by: FakeTruth   # 
#  Written by: Aelux       #
#                          #
#**************************#
#
#
#
#******************************************************#
#                Basic Notation Help
#******************************************************#
#
# 1x1,1:1:17:1@5:4 -> Produces 4 Planks
#
#
# --How does the above notation work?
#
# Ans- Think about the crafting table as coordiantes
#      on a graph where you have an "X" axis and a
#      "Y" axis. The "X" is the horizantle axis and
#      the "Y" is the vertical axis.
# 
# Syntax- <width>x<height>,x:y:<ItemID>:<Amount>@<ResultingItemID>:<Amount>
#
#
# 
#--------------------Basic EXAMPLE---------------------#---------------Grid Abstraction EXAMPLE------------------#
#							
# Example- 3x3,2:3:280:8@5:2                           # Example- 1x1,1:1:280:8@5:2
# 
#  Recipe- w=3,h=3,x=2,y=3,Item=Stick,Amount=8         #  Recipe- w=1,h=1,x=1,y=1,Item=Stick,Amount=8
#  Result- 2 Wood Planks (2 of ItemID 5)		  Result- 2 Wood Planks (2 of ItemID 5)
#                                                      #
# Table grid is set to 3 by 3 (O = empty,+ = full)	 Table grid is set to 1 by 1 (O = empty,+ = full)
# -----						       # ---
#  OOO							  +
#  OOO						       #
#  O+O							 --How does the above example compare to the Basic
#						       #   example?
# --How does the above example work?
# 						       # Ans- This means, you can place a stack of 8 sticks
# Ans- This means, if you place a stack of 8 sticks           ANYwhere a 1x1 grid can fit. Obviously since a 1x1
#      at that exact location on the Work Bench,       #     grid is a single slot, it can be abstracted to fill
#      which is a 3x3 grid, you will recieve 2 Wood           any single slot on any size grid.
#      Planks PER 8 sticks.			       #      
# 							      There are 9 positions for the 1x1 grid in the
#						       #      work bench (3x3) and 4 positions within the 
#						              inventory grid (2x2).
#******************************************************#********************************************************      





#
#              B a s i c   C r a f t s
#
#
1x1,1:1:17:1@5:4		#-> 4 Planks
1x2,*:*:5:1@280:4		#-> 4 Sticks
2x2,*:*:5:1@58:1		#-> Crafting bench
3x3,2:2:5:-1@54:1		#-> Chest
3x3,2:2:4:-1@61:1		#-> Furnace
1x2,1:1:263:1,1:2:280:1@50:4	#-> Torch
#******************************************************#





#
#                      F o o d
#
#
3x1,*:3:296:1@297:1			#-> Bread
3x2,1:2:5:1,3:2:5:1,2:3:5:1@281:4	#-> Bowl
1x3,1:1:49:1,1:2:48:1,1:3:281:1@282:1	#-> Mushroom Stew
3x3,2:2:41:-1,2:2:260:1@322:1		#-> Golden Apple
#******************************************************#





#
#                  U t i l i t i e s
#
#
3x2,1:2:265:1,2:3:265:1@325:1					#-> Bucket
1x2,1:1:265:1,1:2:318:1@259:1					#-> Lighter
3x3,1:3:280:1,2:2:280:1,3:1:280:1,3:2:287:1,3:3:287:1@346:1	#-> Fishing Rod
3x3,1:2:265:1,2:1:265:1,2:2:331:1,3:2:265:1,2:3:265:1@345:1	#-> Compass
3x3,1:2:266:1,2:1:266:1,2:2:331:1,3:2:266:1,2:3:266:1@345:1	#-> Watch
3x3,1:*:287:1,2:1:280:1,3:2:280:1,2:3:280:1@261:1		#-> Bow
1x3,1:1:318:1,1:2:280:1,1:3:288:1@262:4				#-> Arrow
2x3,*:*:5:1@64:1						#-> Wooden Door
3x3,*:1:280:-1@85:2						#-> Fence
3x3,1:*:280:1,3:*:280:1,2:2:280:1@65:1				#-> Ladder
3x2,*:*:5:1,2:3:280:1@323:1					#-> Sign
#******************************************************#
#
#           T r a v e l   U t i l i t i e s
#
#
3x3,1:*:265:1,3:*:265:1,2:2:280:1@66:16	#-> Rails
3x2,1:2:265:1,3:2:265:1,*:3:265:1@328:1	#-> Minecart
1x2,1:1:61:1,1:2:328:1@343:1		#-> Powered Minecart		
1x2,1:1:54:1,1:2:328:1@342:1		#-> Storage Minecart
3x2,1:2:5:1,3:2:5:1,*:3:5:1@333:1	#-> Boat
#******************************************************#
#
#          C o n t r o l   U t i l i t i e s
#
#
1x2,1:1:331:1,1:2:280:1@76:1	#-> Redstone Torch
1x2,1:1:280:1,1:2:4:1@69:1	#-> Lever
2x1,*:*:5:1@72:1		#-> Wooden Preassure Plate
2x1,*:*:4:1@70:1		#-> Stone Preassure Plate
1x2,1:1:1:1,1:2:1:1@77:1	#-> Button
2x3,*:*:265:1@71:1		#-> Iron Door		
#******************************************************#





#
#           M a t e r i a l   B l o c k s
#
#
3x3,*:*:265:1@42:1	#-> Iron
3x3,*:*:266:1@41:1	#-> Gold
3x3,*:*:264:1@57:1	#-> Diamond
2x2,*:*:287:1@35:1	#-> Cloth
2x2,*:*:337:1@82:1	#-> Clay
2x2,*:*:336:1@45:1	#-> Brick
2x2,*:*:341:1@80:1	#-> Snow
#******************************************************#
#
#           S p e c i a l   B l o c k s
#
#
3x1,*:*:1:1@44:3				#-> Stone Step
3x3,*:3:5:1,1:1:5:1,1:2:5:1,2:2:5:1@53:4	#-> Wood Stairs
3x3,*:3:4:1,1:1:4:1,1:2:4:1,2:2:4:1@67:4	#-> Cobblestone Stairs
3x3,1:1:289:1,3:1:289:1,2:2:289:1,1:3:289:1,3:3:289:1,2:1:12:1,1:2:12:1,3:2:12:1,2:3:12:1@46:1 #-> TNT
3x3,2:2:5:-1,2:2:264:1@84:1			#-> Jukebox
3x3,*:*:348:1@89:1				#-> Light Stone
#******************************************************#
#
#           B l o c k   T o   I n g o t
#
#
1x1,1:1:42:1@265:9	#-> Iron
1x1,1:1:41:1@266:9	#-> Gold
1x1,1:1:57:1@264:9	#-> Diamond
#******************************************************#





#
#                  S h o v e l
#
#
1x3,1:1:5:1,1:2:280:1,1:3:280:1@269:1	#-> Wooden
1x3,1:1:4:1,1:2:280:1,1:3:280:1@273:1	#-> Stone
1x3,1:1:266:1,1:2:280:1,1:3:280:1@284:1	#-> Gold
1x3,1:1:265:1,1:2:280:1,1:3:280:1@256:1	#-> Iron
1x3,1:1:264:1,1:2:280:1,1:3:280:1@277:1	#-> Diamond
#******************************************************#
#
#                 P i c k a x e
#
#
3x3,*:1:5:1,2:2:280:1,2:3:280:1@270:1	#-> Wooden
3x3,*:1:4:1,2:2:280:1,2:3:280:1@274:1	#-> Stone
3x3,*:1:266:1,2:2:280:1,2:3:280:1@285:1	#-> Gold
3x3,*:1:265:1,2:2:280:1,2:3:280:1@257:1	#-> Iron
3x3,*:1:264:1,2:2:280:1,2:3:280:1@278:1	#-> Diamond
#******************************************************#
#
#                     A x e
#
#
2x2,2:2:5:-1,2:2:280:1,2:3:280:1@271:1	#-> Wooden (L)
2x2,1:2:5:-1,1:2:280:1,1:3:280:1@271:1	#-> Wooden (R)
2x2,2:2:4:-1,2:2:280:1,2:3:280:1@275:1	#-> Stone (L)
2x2,1:2:4:-1,1:2:280:1,1:3:280:1@275:1	#-> Stone (R)
2x2,2:2:256:-1,2:2:280:1,2:3:280:1@258:1#-> Iron (L)
2x2,1:2:256:-1,1:2:280:1,1:3:280:1@258:1#-> Iron (R)
2x2,2:2:264:-1,2:2:280:1,2:3:280:1@279:1#-> Diamond (L)
2x2,1:2:264:-1,1:2:280:1,1:3:280:1@279:1#-> Diamond (R)
#******************************************************#
#
#                   S w o r d
#
#
1x2,*:*:5:1,1:3:280:1@268:1	#-> Wooden
1x2,*:*:4:1,1:3:280:1@272:1	#-> Stone
1x2,*:*:266:1,1:3:280:1@283:1	#-> Gold
1x2,*:*:265:1,1:3:280:1@267:1	#-> Iron
1x2,*:*:264:1,1:3:280:1@276:1	#-> Diamond
#******************************************************#
#
#                    H o e
#
#
2x1,*:*:5:1,2:2:280:1,2:3:280:1@290:1	#-> Wooden (L)
2x1,*:*:5:1,1:2:280:1,1:3:280:1@290:1	#-> Wooden (R)
2x1,*:*:4:1,2:2:280:1,2:3:280:1@291:1	#-> Stone (L)
2x1,*:*:4:1,1:2:280:1,1:3:280:1@291:1	#-> Stone (R)
2x1,*:*:266:1,2:2:280:1,2:3:280:1@294:1	#-> Gold (L)
2x1,*:*:266:1,1:2:280:1,1:3:280:1@294:1	#-> Gold (R)
2x1,*:*:265:1,2:2:280:1,2:3:280:1@292:1	#-> Iron (L)
2x1,*:*:265:1,1:2:280:1,1:3:280:1@292:1	#-> Iron (R)
2x1,*:*:264:1,2:2:280:1,2:3:280:1@293:1	#-> Diamond (L)
2x1,*:*:264:1,1:2:280:1,1:3:280:1@293:1	#-> Diamond (R)
#******************************************************#





#
#          L e a t h e r   A r m o r
#
#
3x2,2:2:334:-1@298:1			#-> Helmet
3x3,2:1:334:-1@299:1			#-> Chest Piece
3x3,1:*:334:1,3:*:334:1,2:1:334:1@300:1	#-> Leggings
3x2,2:*:334:-1@301:1			#-> Boots
#*******************************************************#
#
#             G o l d   A r m o r
#
#
3x2,2:2:266:-1@314:1			#-> Helmet
3x3,2:1:266:-1@315:1			#-> Chest Piece
3x3,1:*:266:1,3:*:266:1,2:1:266:1@316:1	#-> Leggings
3x2,2:*:266:-1@317:1			#-> Boots
#*******************************************************#
#
#            I r o n   A r m o r
#
#
3x2,2:2:265:-1@306:1			#-> Helmet
3x3,2:1:265:-1@307:1			#-> Chest Piece
3x3,1:*:265:1,3:*:265:1,2:1:265:1@308:1	#-> Leggings
3x2,2:*:265:-1@309:1			#-> Boots
#*******************************************************#
#
#         D i a m o n d   A r m o r
#
#
3x2,2:2:264:-1@310:1			#-> Helmet
3x3,2:1:264:-1@311:1			#-> Chest Piece
3x3,1:*:264:1,3:*:264:1,2:1:264:1@312:1	#-> Leggings
3x2,2:*:264:-1@313:1			#-> Boots
#*******************************************************#






#
#           D e c o r a t i v e
#
#
3x1,*:3:338:1@339:3			#-> Paper
1x3,2:*:338:1@340:1			#-> Book
3x3,*:1:5:1,*:2:349:1,*:3:5:1@47:1	#-> Book Shelf
3x3,2:2:280:-1,2:2:35:1@321:1		#-> Painting
1x2,1:1:86:1,1:2:50:1@91:1		#-> Jack-O-Lantern
#*******************************************************#