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#pragma once
#include "BlockEntity.h"
#include "../Player.h"
namespace Json
{
class Value;
}
class cJukeboxEntity :
public cBlockEntity
{
public:
cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cJukeboxEntity();
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson( Json::Value& a_Value ) override;
int GetRecord( void );
void SetRecord( int a_Record );
void PlayRecord( void );
void EjectRecord( void );
virtual void UsedBy( cPlayer * a_Player ) override;
virtual void SendTo(cClientHandle & a_Client) override { };
private:
int m_Record;
};
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