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#pragma once
#include "BlockHandler.h"
#include "../World.h"
#include "../Player.h"
class cBlockBedHandler :
public cBlockHandler
{
public:
cBlockBedHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual bool IsUseable(void) override
{
return true;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to zero
a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0));
}
virtual bool DoesAllowBlockOnTop() override
{
return false;
}
// Bed specific helper functions
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
a_Rotation += 180 + (180 / 4); // So its not aligned with axis
if (a_Rotation > 360) a_Rotation -= 360;
a_Rotation = (a_Rotation / 360) * 4;
return ((char)a_Rotation + 2) % 4;
}
static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData)
{
switch (a_MetaData)
{
case 0: return Vector3i(0, 0, 1);
case 1: return Vector3i(-1, 0, 0);
case 2: return Vector3i(0, 0, -1);
case 3: return Vector3i(1, 0, 0);
}
return Vector3i();
}
} ;
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